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path: root/src/video_core/renderer_opengl/gl_shader_manager.h (unfollow)
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2018-08-03gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member functionLioncash1-1/+1
2018-08-02gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()Lioncash1-2/+2
2018-07-21gl_shader_manager: Replace unimplemented function prototypeLioncash1-1/+0
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv1-1/+0
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei1-3/+2
2018-04-15GPU: Don't use explicit binding points when uploading the constbuffers to opengl.Subv1-0/+11
2018-04-15shaders: Expose hints about used const buffers.bunnei1-13/+28
2018-04-15GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv1-4/+3
2018-04-15shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei1-0/+3
2018-04-14gl_shader_manager: Cleanup and consolidate uniform handling.bunnei1-22/+9
2018-04-14renderer_opengl: Add gl_shader_manager class.bunnei1-0/+161