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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_manager.cpp
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Author
Files
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2023-06-26
OpenGL: Limit lmem warmup to NVIDIA
ameerj
1
-4
/
+9
2023-06-26
OpenGL: Add Local Memory warmup shader
ameerj
1
-1
/
+9
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
1
-0
/
+121
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-146
/
+0
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-0
/
+15
2020-07-18
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
1
-29
/
+42
2020-05-26
gl_shader_manager: Unbind GLSL program when binding a host pipeline
ReinUsesLisp
1
-0
/
+4
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
1
-23
/
+83
2020-03-11
gl_shader_manager: Fix interaction between graphics and compute
ReinUsesLisp
1
-9
/
+22
2020-02-28
gl_state: Remove program tracking
ReinUsesLisp
1
-11
/
+5
2019-11-07
gl_shader_manager: Remove unused variable in SetFromRegs
ReinUsesLisp
1
-1
/
+0
2019-11-07
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
1
-17
/
+2
2019-05-30
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
1
-11
/
+0
2019-04-11
gl_shader_manager: Move code to source file and minor clean up
ReinUsesLisp
1
-1
/
+33
2019-03-28
gl_shader_manager: Move using statement into the cpp file
Lioncash
1
-1
/
+3
2019-03-28
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
Lioncash
1
-7
/
+6
2018-11-25
gl_shader_decompiler: Implement S2R's Y_DIRECTION
ReinUsesLisp
1
-4
/
+6
2018-10-22
Use standard UBO and fix/stylize the code
FernandoS27
1
-0
/
+11
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
1
-0
/
+8
2018-08-28
renderer_opengl: Implement a new shader cache.
bunnei
1
-29
/
+0
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
1
-2
/
+2
2018-08-15
Rasterizer: Implemented instanced rendering.
Subv
1
-1
/
+6
2018-08-04
gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
Lioncash
1
-7
/
+9
2018-08-04
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
Lioncash
1
-3
/
+2
2018-07-21
gl_shader_manager: Replace unimplemented function prototype
Lioncash
1
-2
/
+3
2018-07-19
core: Don't construct instance of Core::System, just to access its live instance
Lioncash
1
-1
/
+1
2018-06-20
Build: Fixed some MSVC warnings in various parts of the code.
Subv
1
-2
/
+2
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
1
-19
/
+0
2018-04-27
general: Convert assertion macros over to be fmt-compatible
Lioncash
1
-1
/
+1
2018-04-18
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
1
-1
/
+7
2018-04-15
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
1
-8
/
+1
2018-04-15
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
1
-1
/
+1
2018-04-14
gl_shader_manager: Implement SetShaderSamplerBindings.
bunnei
1
-0
/
+8
2018-04-14
gl_shader_manager: Cleanup and consolidate uniform handling.
bunnei
1
-4
/
+15
2018-04-14
renderer_opengl: Add gl_shader_manager class.
bunnei
1
-0
/
+46