Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2018-07-21 | gl_shader_manager: Replace unimplemented function prototype | Lioncash | 1 | -2/+3 |
2018-07-19 | core: Don't construct instance of Core::System, just to access its live instance | Lioncash | 1 | -1/+1 |
2018-06-20 | Build: Fixed some MSVC warnings in various parts of the code. | Subv | 1 | -2/+2 |
2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 1 | -19/+0 |
2018-04-27 | general: Convert assertion macros over to be fmt-compatible | Lioncash | 1 | -1/+1 |
2018-04-18 | gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) | bunnei | 1 | -1/+7 |
2018-04-15 | GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. | Subv | 1 | -8/+1 |
2018-04-15 | shaders: Add NumTextureSamplers const, remove unused #pragma. | bunnei | 1 | -1/+1 |
2018-04-14 | gl_shader_manager: Implement SetShaderSamplerBindings. | bunnei | 1 | -0/+8 |
2018-04-14 | gl_shader_manager: Cleanup and consolidate uniform handling. | bunnei | 1 | -4/+15 |
2018-04-14 | renderer_opengl: Add gl_shader_manager class. | bunnei | 1 | -0/+46 |