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2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv1-2/+2
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv1-19/+0
All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash1-1/+1
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei1-1/+7
* gl_shader_gen: Support vertical/horizontal viewport flipping. * fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-15GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv1-8/+1
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-15shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei1-1/+1
2018-04-14gl_shader_manager: Implement SetShaderSamplerBindings.bunnei1-0/+8
2018-04-14gl_shader_manager: Cleanup and consolidate uniform handling.bunnei1-4/+15
2018-04-14renderer_opengl: Add gl_shader_manager class.bunnei1-0/+46