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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_gen.h
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2019-04-04
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
1
-3
/
+0
2019-02-07
gl_shader_cache: Fixup GLSL unique identifiers
ReinUsesLisp
1
-1
/
+1
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-2
/
+0
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
1
-1
/
+1
2019-01-15
video_core: Replace gl_shader_decompiler
ReinUsesLisp
1
-155
/
+3
2018-12-09
Implemented a shader unique identifier.
Fernando Sahmkow
1
-0
/
+3
2018-11-29
gl_rasterizer: Enable clip distances when set in register and in shader
ReinUsesLisp
1
-0
/
+1
2018-11-20
shader_cache: Only lock covered instructions.
Markus Wick
1
-0
/
+1
2018-10-20
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
ReinUsesLisp
1
-0
/
+2
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
1
-0
/
+6
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
1
-3
/
+11
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-9
/
+9
2018-09-08
gl_shader_decompiler: Partially implement several non-2D texture types (Subv).
bunnei
1
-6
/
+44
2018-09-04
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
1
-0
/
+8
2018-08-28
renderer_opengl: Implement a new shader cache.
bunnei
1
-71
/
+4
2018-08-22
gl_shader_gen: Make ShaderSetup's constructor explicit
Lioncash
1
-1
/
+1
2018-08-22
gl_shader_gen: Use a std::vector to represent program code instead of std::array
Lioncash
1
-10
/
+15
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
1
-6
/
+6
2018-08-22
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
bunnei
1
-44
/
+6
2018-08-19
Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
Subv
1
-6
/
+44
2018-07-13
gl_shader_gen: Implement dual vertex shader mode.
bunnei
1
-3
/
+30
2018-06-07
gl_shader_gen: Add uniform handling for indirect const buffer access.
bunnei
1
-3
/
+15
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
1
-0
/
+40
2018-04-15
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
Subv
1
-1
/
+13
2018-04-15
shaders: Expose hints about used const buffers.
bunnei
1
-2
/
+36
2018-04-14
gl_shader_gen: Add hashable setup/config structs.
bunnei
1
-27
/
+48
2018-03-20
renderer_gl: Port over gl_shader_gen module from Citra.
bunnei
1
-0
/
+66
2018-01-13
Remove references to PICA and rasterizers in video_core
James Rowe
1
-162
/
+0
2017-06-15
gl_rasterizer/lighting: implement geometric factor
wwylele
1
-0
/
+2
2017-05-30
gl_rasterizer: sync spot light status
wwylele
1
-1
/
+2
2017-05-20
gl_rasterizer: implement procedural texture
wwylele
1
-0
/
+13
2017-05-03
pica: use correct coordinates for texture 2
wwylele
1
-0
/
+1
2017-04-17
OpenGL: Pass Pica regs via parameter
Yuri Kunde Schlesner
1
-3
/
+3
2017-04-17
OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Yuri Kunde Schlesner
1
-2
/
+109
2017-04-17
OpenGL: Move Attributes enum to a more appropriate file
Yuri Kunde Schlesner
1
-0
/
+11
2016-05-03
Pica: Use a union for PicaShaderConfig
Jannik Vogel
1
-1
/
+1
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-1
/
+1
2015-10-22
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
1
-1
/
+1
2015-10-22
gl_shader_gen: Add additional function documentation.
bunnei
1
-0
/
+10
2015-10-22
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
1
-0
/
+17