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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_shader_gen.cpp
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Author
Age
Files
Lines
*
gl_rasterizer/lighting: use the formula from the paper for germetic factor
wwylele
2017-06-18
1
-8
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+8
*
gl_rasterizer/lighting: implement geometric factor
wwylele
2017-06-15
1
-1
/
+16
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gl_rasterizer/lighting: Implement tangent mapping
wwylele
2017-06-11
1
-7
/
+12
*
gl_rasterizer/lighting: implement lut input 5 (CP)
wwylele
2017-06-11
1
-2
/
+25
*
Merge pull request #2727 from wwylele/spot-light
Sebastian Valle
2017-06-11
1
-6
/
+33
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gl_rasterizer: implement spot light
wwylele
2017-05-30
1
-6
/
+24
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gl_rasterizer: sync spot light status
wwylele
2017-05-30
1
-0
/
+9
*
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Merge pull request #2729 from yuriks/quaternion-fix
Yuri Kunde Schlesner
2017-05-28
1
-3
/
+5
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*
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OpenGL: Improve accuracy of quaternion interpolation
Yuri Kunde Schlesner
2017-05-27
1
-3
/
+5
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/
*
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gl_shader: refactor texture sampler into its own function
wwylele
2017-05-27
1
-40
/
+39
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/
*
gl_rasterizer: implement procedural texture
wwylele
2017-05-20
1
-6
/
+265
*
pica: shader_dirty if texture2 coord changed
wwylele
2017-05-05
1
-1
/
+1
*
pica: use correct coordinates for texture 2
wwylele
2017-05-03
1
-3
/
+14
*
Merge pull request #2671 from wwylele/dot3-rgba
bunnei
2017-04-21
1
-13
/
+20
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*
gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
wwylele
2017-04-20
1
-2
/
+0
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*
rasterizer: implement combiner operation 7 (Dot3_RGBA)
wwylele
2017-04-19
1
-11
/
+20
*
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OpenGL: Pass Pica regs via parameter
Yuri Kunde Schlesner
2017-04-17
1
-3
/
+1
*
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OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Yuri Kunde Schlesner
2017-04-17
1
-0
/
+94
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/
*
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
2017-02-09
1
-13
/
+17
*
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
1
-1
/
+1
*
VideoCore: Split lighting regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-32
/
+40
*
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-4
/
+4
*
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-5
/
+5
*
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-3
/
+4
*
Minor cleanup in GLSL code
Jannik Vogel
2016-12-25
1
-3
/
+2
*
Offset lighting LUT samples correctly
Jannik Vogel
2016-12-25
1
-7
/
+7
*
OpenGL: Take cached viewport sub-rect into account for scissor
Yuri Kunde Schlesner
2016-09-30
1
-5
/
+4
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-3
/
+1
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-3
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-76
/
+137
*
OpenGL: Avoid error on unsupported lighting LUT
Jannik Vogel
2016-08-30
1
-0
/
+1
*
OpenGL: Add scaled resolution support to scissor
Yuri Kunde Schlesner
2016-06-28
1
-2
/
+5
*
PICA: Scissor fixes and cleanups
Yuri Kunde Schlesner
2016-06-28
1
-7
/
+8
*
PICA: Implement scissor test
Subv
2016-06-28
1
-0
/
+16
*
OpenGL: Implement fog
Jannik Vogel
2016-06-07
1
-5
/
+29
*
OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
Jannik Vogel
2016-06-07
1
-2
/
+2
*
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
Jannik Vogel
2016-05-23
1
-3
/
+3
*
OpenGL: Implement texture type 3
Jannik Vogel
2016-05-11
1
-35
/
+53
*
OpenGL: Implement W-Buffers and fix depth-mapping
Jannik Vogel
2016-05-10
1
-1
/
+10
*
Pica: Use a union for PicaShaderConfig
Jannik Vogel
2016-05-03
1
-37
/
+41
*
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
Jannik Vogel
2016-05-03
1
-1
/
+1
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-0
/
+8
*
OpenGL: Implement color combiner Operation::Dot3_RGB
Jannik Vogel
2016-04-10
1
-0
/
+3
*
gl_rasterizer: Initial implementation of bump mapping.
bunnei
2016-02-05
1
-5
/
+27
*
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
bunnei
2016-02-05
1
-3
/
+3
*
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
2016-02-05
1
-17
/
+45
*
gl_shader_gen: View should be normalized.
bunnei
2016-02-05
1
-2
/
+2
*
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
2016-02-05
1
-9
/
+26
*
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
2016-02-05
1
-3
/
+14
*
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
2016-02-05
1
-1
/
+1
*
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
2016-02-05
1
-14
/
+16
*
gl_shader_gen: Reorganize and cleanup lighting code.
bunnei
2016-02-05
1
-100
/
+107
*
gl_shader_gen: Fix directional lights.
bunnei
2016-02-05
1
-1
/
+1
*
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
bunnei
2016-02-05
1
-6
/
+6
*
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
bunnei
2016-02-05
1
-3
/
+4
*
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
1
-11
/
+7
*
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
1
-12
/
+70
*
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
1
-3
/
+16
*
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
1
-0
/
+7
*
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
1
-2
/
+51
*
hwrasterizer: Use depth offset
tfarley
2016-01-21
1
-1
/
+3
*
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2015-12-05
1
-1
/
+1
*
PICA: Properly emulate 1-stage delay in the combiner buffer
Yuri Kunde Schlesner
2015-12-01
1
-7
/
+11
*
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
bunnei
2015-11-26
1
-2
/
+2
*
Use regular uniform location
Pierre de La Morinerie
2015-11-25
1
-5
/
+1
*
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-19
1
-3
/
+7
*
gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2015-10-22
1
-9
/
+9
*
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
bunnei
2015-10-22
1
-16
/
+11
*
gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-22
1
-44
/
+48
*
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-22
1
-2
/
+2
*
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-22
1
-11
/
+12
*
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
bunnei
2015-10-22
1
-11
/
+11
*
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
bunnei
2015-10-22
1
-1
/
+1
*
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
bunnei
2015-10-22
1
-3
/
+3
*
gl_shader_gen: Add additional function documentation.
bunnei
2015-10-22
1
-0
/
+8
*
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
bunnei
2015-10-22
1
-161
/
+170
*
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
1
-0
/
+371