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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_gen.cpp
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Author
Files
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2016-01-21
hwrasterizer: Use depth offset
tfarley
1
-1
/
+3
2015-12-05
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
1
-1
/
+1
2015-12-01
PICA: Properly emulate 1-stage delay in the combiner buffer
Yuri Kunde Schlesner
1
-7
/
+11
2015-11-26
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
bunnei
1
-2
/
+2
2015-11-25
Use regular uniform location
Pierre de La Morinerie
1
-5
/
+1
2015-11-19
FragShader: Use an UBO instead of several individual uniforms
Subv
1
-3
/
+7
2015-10-22
gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
1
-9
/
+9
2015-10-22
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
bunnei
1
-16
/
+11
2015-10-22
gl_shader_gen: Various cleanups to shader generation.
bunnei
1
-44
/
+48
2015-10-22
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
1
-2
/
+2
2015-10-22
gl_shader_gen: Require explicit uniform locations.
bunnei
1
-11
/
+12
2015-10-22
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
bunnei
1
-11
/
+11
2015-10-22
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
bunnei
1
-1
/
+1
2015-10-22
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
bunnei
1
-3
/
+3
2015-10-22
gl_shader_gen: Add additional function documentation.
bunnei
1
-0
/
+8
2015-10-22
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
bunnei
1
-161
/
+170
2015-10-22
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
1
-0
/
+371