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path: root/src/video_core/renderer_opengl/gl_shader_gen.cpp (unfollow)
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2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner1-1/+1
2017-02-04VideoCore: Split lighting regs from Regs structYuri Kunde Schlesner1-32/+40
2017-02-04VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner1-4/+4
2017-02-04VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner1-5/+5
2017-02-04VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner1-3/+4
2016-12-25Minor cleanup in GLSL codeJannik Vogel1-3/+2
2016-12-25Offset lighting LUT samples correctlyJannik Vogel1-7/+7
2016-09-30OpenGL: Take cached viewport sub-rect into account for scissorYuri Kunde Schlesner1-5/+4
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-3/+1
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-3/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-76/+137
2016-08-30OpenGL: Avoid error on unsupported lighting LUTJannik Vogel1-0/+1
2016-06-28OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner1-2/+5
2016-06-28PICA: Scissor fixes and cleanupsYuri Kunde Schlesner1-7/+8
2016-06-28PICA: Implement scissor testSubv1-0/+16
2016-06-07OpenGL: Implement fogJannik Vogel1-5/+29
2016-06-07OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZEJannik Vogel1-2/+2
2016-05-23OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel1-3/+3
2016-05-11OpenGL: Implement texture type 3Jannik Vogel1-35/+53
2016-05-10OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel1-1/+10
2016-05-03Pica: Use a union for PicaShaderConfigJannik Vogel1-37/+41
2016-05-03Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)Jannik Vogel1-1/+1
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-0/+8
2016-04-10OpenGL: Implement color combiner Operation::Dot3_RGBJannik Vogel1-0/+3
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei1-5/+27
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei1-3/+3
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei1-17/+45
2016-02-05gl_shader_gen: View should be normalized.bunnei1-2/+2
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei1-9/+26
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei1-3/+14
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei1-1/+1
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei1-14/+16
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei1-100/+107
2016-02-05gl_shader_gen: Fix directional lights.bunnei1-1/+1
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.bunnei1-6/+6
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle vector.bunnei1-3/+4
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei1-11/+7
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei1-12/+70
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei1-3/+16
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei1-0/+7
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei1-2/+51
2016-01-21hwrasterizer: Use depth offsettfarley1-1/+3
2015-12-05OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner1-1/+1
2015-12-01PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner1-7/+11
2015-11-26renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.bunnei1-2/+2
2015-11-25Use regular uniform locationPierre de La Morinerie1-5/+1
2015-11-19FragShader: Use an UBO instead of several individual uniformsSubv1-3/+7
2015-10-22gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei1-9/+9
2015-10-22gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei1-16/+11
2015-10-22gl_shader_gen: Various cleanups to shader generation.bunnei1-44/+48
2015-10-22gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei1-2/+2
2015-10-22gl_shader_gen: Require explicit uniform locations.bunnei1-11/+12
2015-10-22gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei1-11/+11
2015-10-22gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei1-1/+1
2015-10-22gl_shader_gen: Fix bug where TEV stage outputs should be clamped.bunnei1-3/+3
2015-10-22gl_shader_gen: Add additional function documentation.bunnei1-0/+8
2015-10-22gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.bunnei1-161/+170
2015-10-22renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei1-0/+371