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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_disk_cache.h
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Author
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2019-05-21
gl_shader_cache: Fix clang strict standard build issues
ReinUsesLisp
1
-1
/
+6
2019-05-19
gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL
Lioncash
1
-3
/
+2
2019-05-19
gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file
Lioncash
1
-0
/
+1
2019-05-19
gl_shader_disk_cache: Make hash specializations noexcept
Lioncash
1
-2
/
+2
2019-05-19
gl_shader_disk_cache: Special-case boolean handling
Lioncash
1
-1
/
+17
2019-04-23
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
unknown
1
-8
/
+45
2019-04-23
gl_shader_disk_cache: Remove per shader compression
unknown
1
-1
/
+0
2019-02-07
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
1
-37
/
+45
2019-02-07
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
1
-1
/
+12
2019-02-07
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
1
-6
/
+24
2019-02-07
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
1
-25
/
+29
2019-02-07
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
1
-7
/
+10
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-7
/
+14
2019-02-07
gl_shader_disk_cache: Add transferable cache invalidation
ReinUsesLisp
1
-0
/
+3
2019-02-07
gl_shader_disk_cache: Add precompiled load
ReinUsesLisp
1
-0
/
+6
2019-02-07
gl_shader_disk_cache: Add precompiled save
ReinUsesLisp
1
-0
/
+14
2019-02-07
gl_shader_disk_cache: Add transferable load
ReinUsesLisp
1
-0
/
+4
2019-02-07
gl_shader_disk_cache: Add transferable stores
ReinUsesLisp
1
-0
/
+102
2019-02-07
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
ReinUsesLisp
1
-0
/
+24
2019-02-07
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
1
-0
/
+41