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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_disk_cache.cpp
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2019-04-08
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
1
-1
/
+1
2019-03-29
common/zstd_compression: simplify decompression interface
unknown
1
-3
/
+2
2019-03-29
gl_shader_disk_cache: Fixup clang format
unknown
1
-2
/
+3
2019-03-29
gl_shader_disk_cache: Use Zstandard for compression
unknown
1
-6
/
+6
2019-03-29
gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time
unknown
1
-3
/
+3
2019-03-29
Addressed feedback
unknown
1
-6
/
+6
2019-03-29
gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files
unknown
1
-2
/
+2
2019-03-29
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
unknown
1
-38
/
+8
2019-02-27
gl_shader_disk_cache: Remove #pragma once from cpp file
Lioncash
1
-2
/
+0
This is only necessary in headers. Silences a warning with clang.
2019-02-07
gl_shader_disk_cache: Check LZ4 size limit
Frederic L
1
-0
/
+4
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-07
gl_shader_disk_cache: Consider compressed size zero as an error
Frederic L
1
-2
/
+2
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-07
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
1
-6
/
+6
2019-02-07
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
1
-4
/
+10
2019-02-07
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
1
-210
/
+315
2019-02-07
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
1
-8
/
+18
2019-02-07
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
1
-25
/
+22
2019-02-07
gl_shader_disk_cache: Compress program binaries using LZ4
ReinUsesLisp
1
-7
/
+28
2019-02-07
gl_shader_disk_cache: Compress GLSL code using LZ4
ReinUsesLisp
1
-5
/
+56
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-21
/
+156
2019-02-07
settings: Hide shader cache behind a setting
ReinUsesLisp
1
-0
/
+21
2019-02-07
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
ReinUsesLisp
1
-7
/
+16
2019-02-07
gl_shader_disk_cache: Add transferable cache invalidation
ReinUsesLisp
1
-0
/
+5
2019-02-07
gl_shader_disk_cache: Add precompiled load
ReinUsesLisp
1
-0
/
+39
2019-02-07
gl_shader_disk_cache: Add precompiled save
ReinUsesLisp
1
-0
/
+43
2019-02-07
gl_shader_disk_cache: Add transferable load
ReinUsesLisp
1
-0
/
+52
2019-02-07
gl_shader_disk_cache: Add transferable stores
ReinUsesLisp
1
-0
/
+92
2019-02-07
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
ReinUsesLisp
1
-0
/
+52
2019-02-07
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
1
-0
/
+14