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path: root/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp (unfollow)
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2019-02-27gl_shader_disk_cache: Remove #pragma once from cpp fileLioncash1-2/+0
2019-02-07gl_shader_disk_cache: Check LZ4 size limitFrederic L1-0/+4
2019-02-07gl_shader_disk_cache: Consider compressed size zero as an errorFrederic L1-2/+2
2019-02-07gl_shader_disk_cache: Use unordered containersReinUsesLisp1-6/+6
2019-02-07gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp1-4/+10
2019-02-07gl_shader_disk_cache: Guard reads and writes against failureReinUsesLisp1-210/+315
2019-02-07gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp1-8/+18
2019-02-07gl_shader_disk_cache: Pass return values returning instead of by parametersReinUsesLisp1-25/+22
2019-02-07gl_shader_disk_cache: Compress program binaries using LZ4ReinUsesLisp1-7/+28
2019-02-07gl_shader_disk_cache: Compress GLSL code using LZ4ReinUsesLisp1-5/+56
2019-02-07gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp1-21/+156
2019-02-07settings: Hide shader cache behind a settingReinUsesLisp1-0/+21
2019-02-07gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp1-7/+16
2019-02-07gl_shader_disk_cache: Add transferable cache invalidationReinUsesLisp1-0/+5
2019-02-07gl_shader_disk_cache: Add precompiled loadReinUsesLisp1-0/+39
2019-02-07gl_shader_disk_cache: Add precompiled saveReinUsesLisp1-0/+43
2019-02-07gl_shader_disk_cache: Add transferable loadReinUsesLisp1-0/+52
2019-02-07gl_shader_disk_cache: Add transferable storesReinUsesLisp1-0/+92
2019-02-07gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpersReinUsesLisp1-0/+52
2019-02-07gl_shader_disk_cache: Add file and move BaseBindings declarationReinUsesLisp1-0/+14