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path: root/src/video_core/renderer_opengl/gl_shader_decompiler.h (follow)
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* renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-2/+2
| | | | | | | Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
* video_core: Use nested namespaces where applicableLioncash2018-07-211-4/+2
| | | | Compresses a few namespace specifiers to be more compact.
* gl_shader_gen: Implement dual vertex shader mode.bunnei2018-07-131-1/+2
| | | | - When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
* renderer_opengl: Add missing header guardsLioncash2018-04-201-0/+2
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* shaders: Expose hints about used const buffers.bunnei2018-04-151-2/+2
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* gl_shader_decompiler: Add shader stage hint.bunnei2018-04-141-1/+5
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* gl_shader_decompiler: Basic impl. for very simple vertex shaders.bunnei2018-04-141-8/+4
| | | | - Tested with Puyo Puyo Tetris and Cave Story+
* gl_shader_decompiler: Add skeleton code from Citra for shader analysis.bunnei2018-04-141-11/+8
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* renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei2018-03-201-0/+27