Commit message (Collapse) | Author | Files | Lines | ||
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2019-06-21 | gl_shader_decompiler: Implement image binding settings | ReinUsesLisp | 1 | -0/+2 | |
2019-04-14 | gl_shader_decompiler: Use variable AOFFI on supported hardware | ReinUsesLisp | 1 | -2/+6 | |
2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | 1 | -2/+13 | |
2019-04-08 | Unify both sampler types. | Fernando Sahmkow | 1 | -1/+2 | |
2019-04-04 | video_core/renderer_opengl: Remove unnecessary includes | Lioncash | 1 | -1/+0 | |
Quite a few unused includes have built up over time, particularly on core/memory.h. Removing these includes means the source files including those files will no longer need to be rebuilt if they're changed, making compilation slightly faster in this scenario. | |||||
2019-02-07 | gl_shader_disk_cache: Address miscellaneous feedback | ReinUsesLisp | 1 | -4/+4 | |
2019-02-07 | gl_shader_disk_cache: Save GLSL and entries into the precompiled file | ReinUsesLisp | 1 | -60/+5 | |
2019-02-07 | gl_shader_decompiler: Remove name entries | ReinUsesLisp | 1 | -23/+7 | |
2019-02-07 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 1 | -0/+33 | |
2019-01-30 | gl_shader_cache: Use explicit bindings | ReinUsesLisp | 1 | -12/+0 | |
2019-01-30 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 1 | -0/+34 | |
2019-01-15 | video_core: Rename glsl_decompiler to gl_shader_decompiler | ReinUsesLisp | 1 | -0/+0 | |
2019-01-15 | video_core: Address feedback | ReinUsesLisp | 1 | -1/+1 | |
2019-01-15 | glsl_decompiler: Implementation | ReinUsesLisp | 1 | -0/+88 | |