Commit message (Collapse) | Author | Files | Lines | ||
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2018-08-22 | renderer_opengl: Namespace OpenGL code | Lioncash | 1 | -2/+2 | |
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. | |||||
2018-07-21 | video_core: Use nested namespaces where applicable | Lioncash | 1 | -4/+2 | |
Compresses a few namespace specifiers to be more compact. | |||||
2018-07-13 | gl_shader_gen: Implement dual vertex shader mode. | bunnei | 1 | -1/+2 | |
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage. | |||||
2018-04-20 | renderer_opengl: Add missing header guards | Lioncash | 1 | -0/+2 | |
2018-04-15 | shaders: Expose hints about used const buffers. | bunnei | 1 | -2/+2 | |
2018-04-14 | gl_shader_decompiler: Add shader stage hint. | bunnei | 1 | -1/+5 | |
2018-04-14 | gl_shader_decompiler: Basic impl. for very simple vertex shaders. | bunnei | 1 | -8/+4 | |
- Tested with Puyo Puyo Tetris and Cave Story+ | |||||
2018-04-14 | gl_shader_decompiler: Add skeleton code from Citra for shader analysis. | bunnei | 1 | -11/+8 | |
2018-03-20 | renderer_gl: Port over gl_shader_decompiler module from Citra. | bunnei | 1 | -0/+27 | |