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2018-08-22renderer_opengl: Namespace OpenGL codeLioncash1-2/+2
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
2018-07-21video_core: Use nested namespaces where applicableLioncash1-4/+2
Compresses a few namespace specifiers to be more compact.
2018-07-13gl_shader_gen: Implement dual vertex shader mode.bunnei1-1/+2
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-04-20renderer_opengl: Add missing header guardsLioncash1-0/+2
2018-04-15shaders: Expose hints about used const buffers.bunnei1-2/+2
2018-04-14gl_shader_decompiler: Add shader stage hint.bunnei1-1/+5
2018-04-14gl_shader_decompiler: Basic impl. for very simple vertex shaders.bunnei1-8/+4
- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-14gl_shader_decompiler: Add skeleton code from Citra for shader analysis.bunnei1-11/+8
2018-03-20renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei1-0/+27