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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_decompiler.h
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2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-2
/
+2
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-2
/
+2
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
1
-6
/
+6
2020-06-01
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
1
-2
/
+4
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
1
-25
/
+8
2020-03-09
gl_shader_decompiler: Add identifier to decompiled code
ReinUsesLisp
1
-1
/
+2
2020-03-09
shader/registry: Store graphics and compute metadata
ReinUsesLisp
1
-4
/
+2
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
1
-9
/
+6
2020-02-28
gl_state_tracker: Implement dirty flags for clip distances and shaders
ReinUsesLisp
1
-1
/
+1
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
1
-14
/
+3
2019-10-30
shader/node: Unpack bindless texture encoding
ReinUsesLisp
1
-2
/
+1
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
1
-5
/
+4
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
1
-1
/
+0
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
1
-5
/
+17
2019-07-08
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
1
-0
/
+1
2019-06-21
gl_shader_decompiler: Implement image binding settings
ReinUsesLisp
1
-0
/
+2
2019-04-14
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
1
-2
/
+6
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
1
-2
/
+13
2019-04-08
Unify both sampler types.
Fernando Sahmkow
1
-1
/
+2
2019-04-04
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
1
-1
/
+0
2019-02-07
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
1
-4
/
+4
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-60
/
+5
2019-02-07
gl_shader_decompiler: Remove name entries
ReinUsesLisp
1
-23
/
+7
2019-02-07
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-0
/
+33
2019-01-30
gl_shader_cache: Use explicit bindings
ReinUsesLisp
1
-12
/
+0
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-0
/
+34
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
1
-0
/
+0
2019-01-15
video_core: Address feedback
ReinUsesLisp
1
-1
/
+1
2019-01-15
glsl_decompiler: Implementation
ReinUsesLisp
1
-0
/
+88