summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_shader_decompiler.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2019-10-05Shader_ir: Address feedbackFernando Sahmkow1-4/+8
2019-10-05vk_shader_decompiler: Clean code and be const correct.Fernando Sahmkow1-1/+1
2019-10-05gl_shader_decompiler: Refactor and address feedback.Fernando Sahmkow1-17/+18
2019-10-05Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow1-3/+5
2019-10-05gl_shader_decompiler: Implement AST decompilingFernando Sahmkow1-29/+242
2019-09-24gl_shader_decompiler: Add tailing return for HUnpack2ReinUsesLisp1-0/+2
2019-09-24gl_shader_decompiler: Fix clang build issuesReinUsesLisp1-26/+23
2019-09-21gl_shader_decompiler: Use uint for images and fix SUATOMReinUsesLisp1-97/+35
2019-09-21shader/image: Implement SULD and remove irrelevant codeReinUsesLisp1-2/+15
2019-09-19VideoCore: Corrections to the MME Inliner and removal of hacky instance management.Fernando Sahmkow1-1/+9
2019-09-19Video Core: initial Implementation of InstanceDraw PackagingFernando Sahmkow1-1/+1
2019-09-17shader_ir/warp: Implement SHFLReinUsesLisp1-8/+55
2019-09-11shader/image: Implement SUATOM and fix SUSTReinUsesLisp1-26/+119
2019-09-06gl_shader_decompiler: Avoid writing output attribute when unimplementedReinUsesLisp1-10/+14
2019-09-06gl_shader_decompiler: Keep track of written images and mark them as modifiedReinUsesLisp1-6/+12
2019-09-05gl_shader_decompiler: Implement shared memoryReinUsesLisp1-0/+23
2019-09-04gl_shader_decompiler: Fixup slow pathReinUsesLisp1-1/+1
2019-09-04gl_device: Disable precise in fragment shaders on bugged driversReinUsesLisp1-1/+8
2019-09-04gl_shader_decompiler: Fixup AMD's slow path typeReinUsesLisp1-1/+1
2019-09-04gl_shader_decompiler: Rework GLSL decompiler type systemReinUsesLisp1-416/+505
2019-08-21shader_ir: Implement VOTEReinUsesLisp1-0/+47
2019-07-20Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.Fernando Sahmkow1-0/+18
2019-07-20shader/half_set_predicate: Fix HSETP2 implementationReinUsesLisp1-12/+4
2019-07-18gl_shader_decompiler: Rename bufferImage to imageBufferReinUsesLisp1-1/+1
2019-07-15gl_shader_decompiler: Stub local memory sizeReinUsesLisp1-8/+14
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp1-26/+34
2019-07-11gl_shader_decompiler: Fix gl_PointSize redeclarationReinUsesLisp1-1/+1
2019-07-11gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_arrayReinUsesLisp1-2/+3
2019-07-09shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow1-4/+6
2019-07-09shader_ir: Implement BRX & BRA.CCFernando Sahmkow1-0/+9
2019-07-08gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp1-29/+75
2019-07-06gl_rasterizer: Minor style changesReinUsesLisp1-1/+1
2019-06-24gl_shader_decompiler: Address feedbackReinUsesLisp1-11/+12
2019-06-21gl_shader_decompiler: Implement image binding settingsReinUsesLisp1-0/+3
2019-06-21shader: Decode SUST and implement backing image functionalityReinUsesLisp1-0/+70
2019-06-21gl_shader_decompiler: Allow 1D textures to be texture buffersReinUsesLisp1-4/+38
2019-06-07shader: Split SSY and PBK stackReinUsesLisp1-4/+27
2019-06-06shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp1-31/+31
2019-06-03gl_shader_decompiler: Remove guest "position" varyingReinUsesLisp1-19/+19
2019-05-30gl_rasterizer: Move alpha testing to the OpenGL pipelineReinUsesLisp1-19/+1
2019-05-24gl_shader_decompiler: Use an if based cbuf indexing for broken driversReinUsesLisp1-3/+20
2019-05-21renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format stringLioncash1-1/+1
2019-05-20shader: Implement S2R Tid{XYZ} and CtaId{XYZ}ReinUsesLisp1-0/+16
2019-05-20gl_shader_decompiler: Make GetSwizzle constexprReinUsesLisp1-7/+7
2019-05-20gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenationLioncash1-21/+20
2019-05-20gl_shader_decompiler: Replace individual overloads with the fmt-based oneLioncash1-28/+16
2019-05-20gl_shader_decompiler: Utilize fmt overload of AddLine() where applicableLioncash1-136/+152
2019-05-19gl_shader_decompiler: Add AddLine() overload that forwards to fmtLioncash1-0/+11
2019-05-10video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() functionLioncash1-11/+0
2019-05-03gl_shader_decompiler: Skip physical unused attributesReinUsesLisp1-18/+27
2019-05-03shader: Add physical attributes commentariesReinUsesLisp1-0/+2
2019-05-03gl_shader_decompiler: Implement GLSL physical attributesReinUsesLisp1-65/+100
2019-05-03gl_shader_decompiler: Abstract generic attribute operationsReinUsesLisp1-29/+26
2019-05-03gl_shader_decompiler: Declare all possible varyings on physical attribute usageReinUsesLisp1-26/+65
2019-05-03shader: Remove unused AbufNode Ipa modeReinUsesLisp1-2/+1
2019-04-16shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp1-28/+23
2019-04-16gl_shader_decompiler: Fix MrgH0 decompilationReinUsesLisp1-2/+2
2019-04-16shader_ir/decode: Implement half float saturationReinUsesLisp1-4/+11
2019-04-16renderer_opengl: Implement half float NaN comparisonsReinUsesLisp1-18/+42
2019-04-14gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp1-5/+13
2019-04-14shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp1-11/+25
2019-04-10Remove bounding in LD_CFernando Sahmkow1-2/+1
2019-04-05gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()Lioncash1-12/+12
2019-04-05gl_shader_decompiler: Fix TXQ typesReinUsesLisp1-2/+3
2019-04-03gl_shader_decompiler: Return early when an operation is invalidReinUsesLisp1-1/+6
2019-03-31gl_shader_decompiler: Hide local definitions inside an anonymous namespaceReinUsesLisp1-6/+8
2019-03-30gl_shader_decompiler: Add AOFFI backing implementationReinUsesLisp1-38/+85
2019-02-26shader/decode: Remove extras from MetaTextureReinUsesLisp1-21/+35
2019-02-14shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow1-27/+17
2019-02-12gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp1-21/+34
2019-02-07shader_ir: Remove F4 prefix to texture operationsReinUsesLisp1-12/+12
2019-02-07shader_ir: Clean texture management codeReinUsesLisp1-32/+41
2019-02-07gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp1-3/+4
2019-02-07gl_shader_decompiler: Remove name entriesReinUsesLisp1-5/+3
2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp1-3/+3
2019-01-30shader_ir: Unify constant buffer offset valuesReinUsesLisp1-2/+3
2019-01-30gl_shader_cache: Use explicit bindingsReinUsesLisp1-3/+8
2019-01-30shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp1-6/+38
2019-01-15gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibilityReinUsesLisp1-44/+58
2019-01-15gl_shader_decompiler: Inline textureGather componentReinUsesLisp1-15/+16
2019-01-15shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp1-66/+37
2019-01-15gl_shader_decompiler: Fixup AssignCompositeHalfReinUsesLisp1-1/+1
2019-01-15shader_decode: Use proper primitive namesReinUsesLisp1-10/+8
2019-01-15shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp1-0/+7
2019-01-15shader_ir: Remove Ipa primitiveReinUsesLisp1-8/+0
2019-01-15gl_shader_decompiler: Use rasterizer's UBO size limitReinUsesLisp1-1/+3
2019-01-15gl_shader_gen: Fixup code formattingReinUsesLisp1-1/+1
2019-01-15video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp1-1/+1
2019-01-15shader_ir: Remove RZ and use Register::ZeroIndex insteadReinUsesLisp1-4/+5
2019-01-15shader_decode: Implement TEXS.F16ReinUsesLisp1-0/+26
2019-01-15glsl_decompiler: Fixup TLDSReinUsesLisp1-1/+0
2019-01-15glsl_decompiler: Fixup geometry shadersReinUsesLisp1-10/+16
2019-01-15glsl_decompiler: Fixup permissive member function declarationsReinUsesLisp1-133/+133
2019-01-15video_core: Implement IR based geometry shadersReinUsesLisp1-2/+68
2019-01-15shader_decode: Implement HSET2ReinUsesLisp1-0/+6
2019-01-15shader_decode: Rework HSETP2ReinUsesLisp1-26/+33
2019-01-15shader_decode: Implement HFMA2ReinUsesLisp1-4/+5
2019-01-15glsl_decompiler: Remove HNegate inliningReinUsesLisp1-10/+0
2019-01-15shader_decode: Implement POPCReinUsesLisp1-0/+7
2019-01-15shader_decode: Implement TLDS (untested)ReinUsesLisp1-2/+27
2019-01-15shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompilingReinUsesLisp1-9/+20
2019-01-15video_core: Return safe values after an assert hitsReinUsesLisp1-0/+5
2019-01-15video_core: Address feedbackReinUsesLisp1-1/+1
2019-01-15glsl_decompiler: ImplementationReinUsesLisp1-0/+1393