index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_shader_cache.h
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2018-11-20
shader_cache: Only lock covered instructions.
Markus Wick
1
-1
/
+2
2018-11-10
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
1
-6
/
+7
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
1
-0
/
+4
2018-10-22
Use standard UBO and fix/stylize the code
FernandoS27
1
-10
/
+0
2018-10-22
Cache uniform locations and restructure the implementation
FernandoS27
1
-3
/
+9
2018-10-22
Remove SyncAlphaTest and clang format
FernandoS27
1
-1
/
+0
2018-10-22
Implemented Alpha Testing
FernandoS27
1
-0
/
+5
2018-10-16
rasterizer_cache: Refactor to support in-order flushing.
bunnei
1
-6
/
+4
2018-10-16
rasterizer_cache: Reintroduce method for flushing.
bunnei
1
-0
/
+3
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
1
-2
/
+44
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-1
/
+1
2018-09-04
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
1
-5
/
+5
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
1
-4
/
+3
2018-08-31
Report correct shader size.
Markus Wick
1
-1
/
+1
2018-08-28
renderer_opengl: Implement a new shader cache.
bunnei
1
-0
/
+69