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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_cache.h
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Author
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2021-07-23
shader: Unify shader stage types
ReinUsesLisp
1
-1
/
+0
2021-07-23
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
1
-1
/
+4
2021-07-23
shader: Split profile and runtime info headers
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Add support for native 16-bit floats
ReinUsesLisp
1
-0
/
+3
2021-07-23
gl_shader_cache: Implement async shaders
ameerj
1
-23
/
+11
2021-07-23
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
1
-0
/
+7
2021-07-23
shader: Handle host exceptions
ReinUsesLisp
1
-3
/
+2
2021-07-23
gl_shader_cache: Add disk shader cache
ReinUsesLisp
1
-4
/
+6
2021-07-23
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
1
-16
/
+16
2021-07-23
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-51
/
+47
2021-07-23
shader: Move pipeline cache logic to separate files
ReinUsesLisp
1
-13
/
+45
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-100
/
+2
2021-06-22
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
1
-1
/
+1
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-4
/
+5
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
1
-1
/
+1
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-8
/
+15
2020-07-17
async shaders
David Marcec
1
-6
/
+30
2020-06-24
gl_shader_cache: Avoid use after move for program size
ReinUsesLisp
1
-1
/
+0
2020-06-07
gl_shader_cache: Use generic shader cache
ReinUsesLisp
1
-31
/
+20
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
1
-4
/
+11
2020-04-22
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
1
-0
/
+3
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
1
-7
/
+1
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-4
/
+4
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
1
-64
/
+33
2019-11-23
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
1
-1
/
+1
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
1
-6
/
+7
2019-11-23
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
1
-3
/
+3
2019-10-25
gl_shader_cache: Implement locker variants invalidation
ReinUsesLisp
1
-5
/
+10
2019-10-25
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
1
-1
/
+6
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
1
-27
/
+39
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
1
-0
/
+1
2019-09-04
gl_shader_cache: Remove special casing for geometry shaders
ReinUsesLisp
1
-21
/
+0
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-1
/
+0
2019-07-16
gl_shader_cache: Fix clang-format issues
ReinUsesLisp
1
-2
/
+1
2019-07-15
gl_shader_cache: Address review commentaries
ReinUsesLisp
1
-3
/
+3
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
1
-3
/
+12
2019-07-04
gl_shader_cache: Make CachedShader constructor private
Zach Hilman
1
-3
/
+3
2019-06-21
gl_rasterizer: Track texture buffer usage
ReinUsesLisp
1
-9
/
+8
2019-06-08
gl_shader_cache: Use static constructors for CachedShader initialization
ReinUsesLisp
1
-10
/
+19
2019-05-30
gl_shader_cache: Store a system class and drop global accessors
ReinUsesLisp
1
-0
/
+1
2019-05-21
gl_shader_cache: Use shared contexts to build shaders in parallel
ReinUsesLisp
1
-5
/
+9
2019-04-20
RasterizerCache Redesign: Flush
Fernando Sahmkow
1
-3
/
+4
2019-04-14
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
1
-2
/
+6
2019-04-04
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
1
-3
/
+2
2019-03-16
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
1
-4
/
+4
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-9
/
+10
2019-02-07
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
1
-10
/
+10
2019-02-07
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
1
-1
/
+4
2019-02-07
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
1
-1
/
+5
2019-02-07
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
1
-3
/
+3
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-5
/
+4
2019-02-07
gl_shader_cache: Refactor to support disk shader cache
ReinUsesLisp
1
-16
/
+43
2019-02-07
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
1
-10
/
+1
2019-02-07
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
1
-0
/
+3
2019-01-30
gl_shader_cache: Use explicit bindings
ReinUsesLisp
1
-53
/
+37
2019-01-30
gl_rasterizer: Implement global memory management
ReinUsesLisp
1
-1
/
+5
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
1
-1
/
+1
2019-01-15
video_core: Replace gl_shader_decompiler
ReinUsesLisp
1
-0
/
+1
2019-01-07
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
1
-0
/
+4
2018-12-19
Fixed uninitialized memory due to missing returns in canary
David Marcec
1
-0
/
+1
2018-12-09
Implemented a shader unique identifier.
Fernando Sahmkow
1
-0
/
+2
2018-11-20
shader_cache: Only lock covered instructions.
Markus Wick
1
-1
/
+2
2018-11-10
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
1
-6
/
+7
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
1
-0
/
+4
2018-10-22
Use standard UBO and fix/stylize the code
FernandoS27
1
-10
/
+0
2018-10-22
Cache uniform locations and restructure the implementation
FernandoS27
1
-3
/
+9
2018-10-22
Remove SyncAlphaTest and clang format
FernandoS27
1
-1
/
+0
2018-10-22
Implemented Alpha Testing
FernandoS27
1
-0
/
+5
2018-10-16
rasterizer_cache: Refactor to support in-order flushing.
bunnei
1
-6
/
+4
2018-10-16
rasterizer_cache: Reintroduce method for flushing.
bunnei
1
-0
/
+3
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
1
-2
/
+44
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-1
/
+1
2018-09-04
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
1
-5
/
+5
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
1
-4
/
+3
2018-08-31
Report correct shader size.
Markus Wick
1
-1
/
+1
2018-08-28
renderer_opengl: Implement a new shader cache.
bunnei
1
-0
/
+69