Commit message (Expand) | Author | Files | Lines | |
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2018-10-22 | Use standard UBO and fix/stylize the code | FernandoS27 | 1 | -20/+0 |
2018-10-22 | Cache uniform locations and restructure the implementation | FernandoS27 | 1 | -8/+16 |
2018-10-22 | Implemented Alpha Testing | FernandoS27 | 1 | -0/+12 |
2018-10-07 | gl_shader_decompiler: Implement geometry shaders | ReinUsesLisp | 1 | -5/+29 |
2018-09-23 | Added glObjectLabels for renderdoc for textures and shader programs (#1384) | David | 1 | -0/+2 |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 1 | -3/+3 |
2018-09-09 | video_core: fixed arithmetic overflow warnings & improved code style | Patrick Elsässer | 1 | -4/+4 |
2018-09-04 | gl_shader_cache: Use an u32 for the binding point cache. | Markus Wick | 1 | -8/+8 |
2018-08-31 | gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. | bunnei | 1 | -11/+7 |
2018-08-28 | gl_shader_cache: Remove unused program_code vector in GetShaderAddress() | Lioncash | 1 | -2/+1 |
2018-08-28 | renderer_opengl: Implement a new shader cache. | bunnei | 1 | -0/+131 |