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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_cache.cpp
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Author
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2018-11-20
shader_cache: Only lock covered instructions.
Markus Wick
1
-0
/
+1
2018-11-10
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
1
-2
/
+6
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
1
-1
/
+3
2018-10-29
video_core: Move OpenGL specific utils to its renderer
ReinUsesLisp
1
-2
/
+3
2018-10-22
Use standard UBO and fix/stylize the code
FernandoS27
1
-20
/
+0
2018-10-22
Cache uniform locations and restructure the implementation
FernandoS27
1
-8
/
+16
2018-10-22
Implemented Alpha Testing
FernandoS27
1
-0
/
+12
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
1
-5
/
+29
2018-09-23
Added glObjectLabels for renderdoc for textures and shader programs (#1384)
David
1
-0
/
+2
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-3
/
+3
2018-09-09
video_core: fixed arithmetic overflow warnings & improved code style
Patrick Elsässer
1
-4
/
+4
2018-09-04
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
1
-8
/
+8
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
1
-11
/
+7
2018-08-28
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Lioncash
1
-2
/
+1
2018-08-28
renderer_opengl: Implement a new shader cache.
bunnei
1
-0
/
+131