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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_resource_manager.h
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Author
Files
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2020-02-26
renderer_opengl: Add OGLRenderbuffer to resource/state management.
bunnei
1
-0
/
+25
2020-02-14
gl_resource_manager: Add managed query class
ReinUsesLisp
1
-0
/
+25
2019-06-25
gl_resource_manager: Correct MakeStreamCopy
Fernando Sahmkow
1
-1
/
+1
2019-06-21
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
Fernando Sahmkow
1
-1
/
+1
2019-06-21
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
1
-0
/
+3
2019-06-21
Add OGLTextureView
Fernando Sahmkow
1
-0
/
+25
2019-02-07
gl_shader_util: Add parameter to handle retrievable programs
ReinUsesLisp
1
-3
/
+3
2019-01-30
gl_rasterizer: Use DSA for textures
ReinUsesLisp
1
-1
/
+1
2018-11-06
gl_resource_manager: Split implementations in .cpp file.
Markus Wick
1
-114
/
+18
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
1
-0
/
+4
2018-06-26
gl_state: Fix state management for texture swizzle.
bunnei
1
-1
/
+1
2018-04-21
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
Lioncash
1
-20
/
+19
2018-04-14
shaders: Fix GCC and clang build issues.
bunnei
1
-1
/
+1
2018-04-14
gl_resource_manager: Grab latest upstream.
bunnei
1
-30
/
+86
2018-03-20
gl_resource_manager: Sync latest version with Citra.
bunnei
1
-8
/
+77
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-3
/
+0
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-30
/
+84
2015-10-22
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
1
-1
/
+1
2015-09-03
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
1
-0
/
+24
2015-08-30
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
1
-1
/
+2
2015-08-06
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
1
-0
/
+6
2015-07-26
OpenGL: Make OpenGL object resource wrappers fully inline
Yuri Kunde Schlesner
1
-31
/
+79
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+79