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path: root/src/video_core/renderer_opengl/gl_rasterizer_cache.h (unfollow)
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2018-10-18Implement 3D TexturesFernandoS271-0/+3
2018-10-16gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.bunnei1-0/+3
2018-10-16rasterizer_cache: Refactor to support in-order flushing.bunnei1-13/+4
2018-10-16gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.bunnei1-2/+5
2018-10-16gl_rasterizer_cache: Separate guest and host surface size managment.bunnei1-12/+26
2018-10-16gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.bunnei1-7/+8
2018-10-16gl_rasterizer_cache: Remove unused FlushSurface method.bunnei1-3/+0
2018-10-16gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.bunnei1-3/+8
2018-10-16gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.bunnei1-0/+13
2018-10-13Added ASTC 5x4; 8x5Hexagon121-5/+15
2018-10-10Add memory Layout to Render Targets and Depth BuffersFernandoS271-4/+4
2018-10-10Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS271-1/+4
2018-10-06gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.bunnei1-0/+9
2018-09-30gl_rasterizer_cache: Fixes to how we do render to cubemap.bunnei1-23/+0
2018-09-30gl_rasterizer_cache: Implement render to cubemap.bunnei1-0/+34
2018-09-30gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.bunnei1-0/+2
2018-09-30gl_rasterizer_cache: Track texture target and depth in the cache.bunnei1-2/+3
2018-09-30gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.bunnei1-2/+5
2018-09-30gl_rasterizer_cache: Keep track of surface 2D size separately from total size.bunnei1-6/+12
2018-09-23Added glObjectLabels for renderdoc for textures and shader programs (#1384)David1-0/+21
2018-09-16Implement ASTC_2D_8X8 (Bayonetta 2)raven021-5/+10
2018-09-15Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)raven021-0/+3
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-15/+17
2018-09-12gl_shader_cache: Remove cache_width/cache_height.bunnei1-6/+2
2018-09-10gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.bunnei1-0/+2
2018-09-10gl_rasterizer: Implement multiple color attachments.bunnei1-5/+6
2018-09-08gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.bunnei1-0/+4
2018-09-08gl_rasterizer_cache: Track texture depth.bunnei1-1/+2
2018-09-08gl_rasterizer_cache: Keep track of texture type per surface.bunnei1-1/+34
2018-09-08gl_rasterizer_cache: Remove unused DownloadGLTexture.bunnei1-1/+0
2018-08-31gl_rasterizer_cache: Also use reserve cache for RecreateSurface.bunnei1-12/+3
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei1-7/+4
2018-08-31Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer1-28/+38
2018-08-28gl_rasterizer_cache: Update to use RasterizerCache base class.bunnei1-27/+10
2018-08-23gl_rasterizer_cache: Reserve surfaces that have already been created for later use.bunnei1-0/+33
2018-08-22renderer_opengl: Namespace OpenGL codeLioncash1-0/+4
2018-08-20Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.Subv1-2/+3
2018-08-20Implemented RGBA8_UINTDavid Marcec1-45/+53
2018-08-16gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.bunnei1-8/+16
2018-08-15gl_rasterizer_cache: Cleanup some PixelFormat names and logging.bunnei1-26/+56
2018-08-15gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.bunnei1-1/+9
2018-08-15Implement Z16_UNORM in PixelFormatFromTextureFormat functiongreggameplayer1-0/+2
2018-08-15gl_rasterizer_cache: Implement G8R8S format.bunnei1-29/+40
2018-08-14renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei1-37/+43
2018-08-13Implement RG32UI and R32UIDavid Marcec1-7/+35
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei1-34/+40
2018-08-13renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei1-6/+12
2018-08-12Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer1-35/+49
2018-08-12gl_rasterizer: Implement render target format RG8_SNORM.bunnei1-5/+11
2018-08-12gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei1-43/+57
2018-08-11Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)greggameplayer1-12/+39
2018-08-10gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()Lioncash1-2/+1
2018-08-10textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei1-86/+0
2018-08-10Implement SNORM for BC5/DXN2 (#998)Khangaroo1-26/+38
2018-08-09Implement BC5/DXN2 (#996)Khangaroo1-21/+28
2018-08-08gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.bunnei1-0/+3
2018-08-08Fixed the sRGB pixel format (#963)Hexagon121-1/+2
2018-08-06gl_rasterizer_cache: Avoid superfluous surface copies.bunnei1-0/+11
2018-08-02Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer1-6/+13
2018-08-01Implement R32_FLOAT RenderTargetFormatUnknown1-0/+3
2018-07-26GPU: Allow using R16F as a render target format.Subv1-1/+3
2018-07-26Implement R16_G16Unknown1-6/+67
2018-07-25GPU: Use the right texture format for sRGBA framebuffers.Subv1-6/+11
2018-07-25GPU: Allow the use of Z24S8 as a texture format.Subv1-0/+4
2018-07-25GPU: Implemented the Z32_S8_X24 depth buffer format.Subv1-0/+8
2018-07-25GPU: Allow using Z32 as a texture format.Subv1-0/+4
2018-07-25GPU: Allow the usage of R8 as a render target format.Subv1-0/+3
2018-07-24GPU: Implemented the R16 and R16F texture formats.Subv1-4/+23
2018-07-24GPU: Implement texture format R32F.Subv1-4/+11
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei1-4/+14
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.bunnei1-7/+27
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei1-4/+14
2018-07-24gl_rasterizer_cache: Add missing log statements.bunnei1-0/+2
2018-07-22gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.bunnei1-0/+3
2018-07-22gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.bunnei1-22/+16
2018-07-22gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.bunnei1-3/+3
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei1-4/+11
2018-07-15gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei1-0/+8
2018-07-07GPU: Implemented the BC7U texture format.Subv1-4/+11
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv1-0/+9
2018-07-04GPU: Only configure the used framebuffers during clear.Subv1-2/+7
2018-07-03gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei1-0/+8
2018-07-03Rename logging macro back to LOG_*James Rowe1-7/+7
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv1-2/+45
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv1-5/+16
2018-06-27gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.bunnei1-3/+40
2018-06-27gl_rasterizer_cache: Various fixes for ASTC handling.bunnei1-6/+5
2018-06-27gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.bunnei1-13/+33
2018-06-27gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei1-0/+11
2018-06-27gl_rasterizer_cache: Cache size_in_bytes as a const per surface.bunnei1-0/+1
2018-06-27gl_rasterizer_cache: Refactor to make SurfaceParams members const.bunnei1-13/+13
2018-06-27gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.bunnei1-274/+49
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei1-0/+16
2018-06-06GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv1-4/+14
2018-06-06GPU: Fixed the compression factor for RGBA16F textures.Subv1-1/+1
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv1-0/+7
2018-05-31gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei1-3/+14
2018-05-30GPU: Implemented the R8 texture format (0x1D)Subv1-3/+10
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv1-3/+12
2018-04-25gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.bunnei1-1/+1
2018-04-25gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei1-0/+3
2018-04-25gl_rasterizer_cache: Handle compressed texture sizes.bunnei1-4/+48
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei1-11/+16
2018-04-23GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.Subv1-0/+2
2018-04-22GPU: Implement the A2BGR10 texture format.Subv1-3/+9
2018-04-19GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv1-3/+15
2018-04-19GPU: Implemented the B5G6R5 format.Subv1-3/+13
2018-04-18GLCache: Added boilerplate code to make supporting configurable texture component types.Subv1-0/+44
2018-04-18GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv1-13/+7
2018-04-18GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv1-7/+7
2018-04-18GLCache: Take into account the texture's block height when caching and unswizzling.Subv1-0/+1
2018-04-18GLCache: Added a function to convert cached PixelFormats back to texture formats.Subv1-0/+12
2018-04-18gl_rasterizer_cache: Add missing LOG statements.bunnei1-0/+3
2018-04-14renderer_opengl: Use OGLProgram instead of OGLShader.bunnei1-1/+1
2018-04-07RasterizerCache: Remove 3DS-specific pixel formats.Subv1-59/+30
2018-04-04gl_rasterizer_cache.h: Update from citra to yuzuN00byKing1-3/+3
2018-03-27gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei1-1/+1
2018-03-27gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei1-1/+10
2018-03-23gl_rasterizer: Implement AccelerateDisplay method from Citra.bunnei1-1/+11
2018-03-23video_core: Remove usage of PAddr and replace with VAddr.bunnei1-9/+9
2018-03-23renderer: Create rasterizer and cleanup.bunnei1-2/+2
2018-03-20renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei1-0/+350
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-239/+0
2017-02-09VideoCore: Split regs.h inclusionsYuri Kunde Schlesner1-1/+2
2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner1-1/+1
2017-02-04VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner1-3/+3
2017-02-04VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner1-2/+2
2017-01-29video_core: silence unused-local-typedef boost related warning on GCCKloen1-0/+7
2016-12-07OpenGL: Drop framebuffer completeness check.Markus Wick1-1/+1
2016-12-04OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner1-1/+2
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-4/+0
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+2
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-33/+45
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-4/+10
2016-04-21HWRasterizer: Texture forwardingtfarley1-18/+191
2015-12-07OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner1-4/+4
2015-09-11video_core: Reorganize headersLioncash1-6/+6
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner1-1/+6
2015-08-28gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei1-1/+3
2015-05-23OpenGL renderertfarley1-0/+36