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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_rasterizer_cache.h
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2018-06-02
GPU: Implemented the DXN1 (BC4) texture format.
Subv
1
-0
/
+7
2018-05-31
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
bunnei
1
-3
/
+14
2018-05-30
GPU: Implemented the R8 texture format (0x1D)
Subv
1
-3
/
+10
2018-05-27
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
1
-3
/
+12
2018-04-25
gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
bunnei
1
-1
/
+1
2018-04-25
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
bunnei
1
-0
/
+3
2018-04-25
gl_rasterizer_cache: Handle compressed texture sizes.
bunnei
1
-4
/
+48
2018-04-25
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
1
-11
/
+16
2018-04-23
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
Subv
1
-0
/
+2
2018-04-22
GPU: Implement the A2BGR10 texture format.
Subv
1
-3
/
+9
2018-04-19
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
1
-3
/
+15
2018-04-19
GPU: Implemented the B5G6R5 format.
Subv
1
-3
/
+13
2018-04-18
GLCache: Added boilerplate code to make supporting configurable texture component types.
Subv
1
-0
/
+44
2018-04-18
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
Subv
1
-13
/
+7
2018-04-18
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
Subv
1
-7
/
+7
2018-04-18
GLCache: Take into account the texture's block height when caching and unswizzling.
Subv
1
-0
/
+1
2018-04-18
GLCache: Added a function to convert cached PixelFormats back to texture formats.
Subv
1
-0
/
+12
2018-04-18
gl_rasterizer_cache: Add missing LOG statements.
bunnei
1
-0
/
+3
2018-04-14
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
1
-1
/
+1
2018-04-07
RasterizerCache: Remove 3DS-specific pixel formats.
Subv
1
-59
/
+30
2018-04-04
gl_rasterizer_cache.h: Update from citra to yuzu
N00byKing
1
-3
/
+3
2018-03-27
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
bunnei
1
-1
/
+1
2018-03-27
gl_rasterizer_cache: Implement GetFramebufferSurfaces.
bunnei
1
-1
/
+10
2018-03-23
gl_rasterizer: Implement AccelerateDisplay method from Citra.
bunnei
1
-1
/
+11
2018-03-23
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
1
-9
/
+9
2018-03-23
renderer: Create rasterizer and cleanup.
bunnei
1
-2
/
+2
2018-03-20
renderer_gl: Port over gl_rasterizer_cache module from Citra.
bunnei
1
-0
/
+350
2018-01-13
Remove references to PICA and rasterizers in video_core
James Rowe
1
-239
/
+0
2017-02-09
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
1
-1
/
+2
2017-02-04
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
1
-1
/
+1
2017-02-04
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
1
-3
/
+3
2017-02-04
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
1
-2
/
+2
2017-01-29
video_core: silence unused-local-typedef boost related warning on GCC
Kloen
1
-0
/
+7
2016-12-07
OpenGL: Drop framebuffer completeness check.
Markus Wick
1
-1
/
+1
2016-12-04
OpenGL: Non-zero stride only makes sense for linear buffers
Yuri Kunde Schlesner
1
-1
/
+2
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-4
/
+0
2016-09-19
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
1
-2
/
+2
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-33
/
+45
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-4
/
+10
2016-04-21
HWRasterizer: Texture forwarding
tfarley
1
-18
/
+191
2015-12-07
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
1
-4
/
+4
2015-09-11
video_core: Reorganize headers
Lioncash
1
-6
/
+6
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
1
-1
/
+6
2015-08-28
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
1
-1
/
+3
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+36