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For now only the UNORM type is supported.
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TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
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We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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Fixes #978
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