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2018-04-18GLCache: Added boilerplate code to make supporting configurable texture component types.Subv1-0/+44
For now only the UNORM type is supported.
2018-04-18GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv1-13/+7
2018-04-18GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv1-7/+7
2018-04-18GLCache: Take into account the texture's block height when caching and unswizzling.Subv1-0/+1
2018-04-18GLCache: Added a function to convert cached PixelFormats back to texture formats.Subv1-0/+12
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18gl_rasterizer_cache: Add missing LOG statements.bunnei1-0/+3
2018-04-14renderer_opengl: Use OGLProgram instead of OGLShader.bunnei1-1/+1
2018-04-07RasterizerCache: Remove 3DS-specific pixel formats.Subv1-59/+30
We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
2018-04-04gl_rasterizer_cache.h: Update from citra to yuzuN00byKing1-3/+3
2018-03-27gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei1-1/+1
2018-03-27gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei1-1/+10
2018-03-23gl_rasterizer: Implement AccelerateDisplay method from Citra.bunnei1-1/+11
2018-03-23video_core: Remove usage of PAddr and replace with VAddr.bunnei1-9/+9
2018-03-23renderer: Create rasterizer and cleanup.bunnei1-2/+2
2018-03-20renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei1-0/+350
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-239/+0
2017-02-09VideoCore: Split regs.h inclusionsYuri Kunde Schlesner1-1/+2
2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner1-1/+1
2017-02-04VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner1-3/+3
2017-02-04VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner1-2/+2
2017-01-29video_core: silence unused-local-typedef boost related warning on GCCKloen1-0/+7
2016-12-07OpenGL: Drop framebuffer completeness check.Markus Wick1-1/+1
This OpenGL call synchronize the worker thread of the nvidia blob. It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable. Those errors should not happen on tested drivers. It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-04OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner1-1/+2
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-4/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+2
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-33/+45
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-4/+10
2016-04-21HWRasterizer: Texture forwardingtfarley1-18/+191
2015-12-07OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner1-4/+4
2015-09-11video_core: Reorganize headersLioncash1-6/+6
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner1-1/+6
Fixes #978
2015-08-28gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei1-1/+3
2015-05-23OpenGL renderertfarley1-0/+36