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2018-07-03Rename logging macro back to LOG_*James Rowe1-7/+7
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv1-2/+45
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv1-5/+16
2018-06-27gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.bunnei1-3/+40
2018-06-27gl_rasterizer_cache: Various fixes for ASTC handling.bunnei1-6/+5
2018-06-27gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.bunnei1-13/+33
2018-06-27gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei1-0/+11
2018-06-27gl_rasterizer_cache: Cache size_in_bytes as a const per surface.bunnei1-0/+1
2018-06-27gl_rasterizer_cache: Refactor to make SurfaceParams members const.bunnei1-13/+13
2018-06-27gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.bunnei1-274/+49
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei1-0/+16
2018-06-06GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv1-4/+14
2018-06-06GPU: Fixed the compression factor for RGBA16F textures.Subv1-1/+1
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv1-0/+7
2018-05-31gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei1-3/+14
2018-05-30GPU: Implemented the R8 texture format (0x1D)Subv1-3/+10
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv1-3/+12
2018-04-25gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.bunnei1-1/+1
2018-04-25gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei1-0/+3
2018-04-25gl_rasterizer_cache: Handle compressed texture sizes.bunnei1-4/+48
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei1-11/+16
2018-04-23GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.Subv1-0/+2
2018-04-22GPU: Implement the A2BGR10 texture format.Subv1-3/+9
2018-04-19GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv1-3/+15
2018-04-19GPU: Implemented the B5G6R5 format.Subv1-3/+13
2018-04-18GLCache: Added boilerplate code to make supporting configurable texture component types.Subv1-0/+44
2018-04-18GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv1-13/+7
2018-04-18GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv1-7/+7
2018-04-18GLCache: Take into account the texture's block height when caching and unswizzling.Subv1-0/+1
2018-04-18GLCache: Added a function to convert cached PixelFormats back to texture formats.Subv1-0/+12
2018-04-18gl_rasterizer_cache: Add missing LOG statements.bunnei1-0/+3
2018-04-14renderer_opengl: Use OGLProgram instead of OGLShader.bunnei1-1/+1
2018-04-07RasterizerCache: Remove 3DS-specific pixel formats.Subv1-59/+30
2018-04-04gl_rasterizer_cache.h: Update from citra to yuzuN00byKing1-3/+3
2018-03-27gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei1-1/+1
2018-03-27gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei1-1/+10
2018-03-23gl_rasterizer: Implement AccelerateDisplay method from Citra.bunnei1-1/+11
2018-03-23video_core: Remove usage of PAddr and replace with VAddr.bunnei1-9/+9
2018-03-23renderer: Create rasterizer and cleanup.bunnei1-2/+2
2018-03-20renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei1-0/+350
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-239/+0
2017-02-09VideoCore: Split regs.h inclusionsYuri Kunde Schlesner1-1/+2
2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner1-1/+1
2017-02-04VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner1-3/+3
2017-02-04VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner1-2/+2
2017-01-29video_core: silence unused-local-typedef boost related warning on GCCKloen1-0/+7
2016-12-07OpenGL: Drop framebuffer completeness check.Markus Wick1-1/+1
2016-12-04OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner1-1/+2
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-4/+0
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+2
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-33/+45
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-4/+10
2016-04-21HWRasterizer: Texture forwardingtfarley1-18/+191
2015-12-07OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner1-4/+4
2015-09-11video_core: Reorganize headersLioncash1-6/+6
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner1-1/+6
2015-08-28gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei1-1/+3
2015-05-23OpenGL renderertfarley1-0/+36