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path: root/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp (follow)
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* gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei2018-03-271-7/+36
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* gl_rasterizer_cache: Fix an ASSERT_MSG.bunnei2018-03-271-1/+1
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* gl_rasterizer_cache: MortonCopy Switch-style.bunnei2018-03-271-72/+32
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* gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei2018-03-271-3/+94
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* gl_rasterizer_cache: Add missing include for vm_manager.bunnei2018-03-231-0/+1
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* RasterizerCacheOpenGL: FlushAll should flush full memory region.bunnei2018-03-231-1/+1
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* LoadGLBuffer: Use bytes_per_pixel, not bits.bunnei2018-03-231-1/+2
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* gl_rasterizer_cache: LoadGLBuffer should do a morton copy.bunnei2018-03-231-16/+5
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* video_core: Remove usage of PAddr and replace with VAddr.bunnei2018-03-231-18/+18
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* gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.bunnei2018-03-231-5/+5
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* renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei2018-03-201-1/+0
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* renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei2018-03-201-0/+1362
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* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-799/+0
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* gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is falsewwylele2017-06-101-4/+5
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* Move screen size constants from video_core to coreYuri Kunde Schlesner2017-05-281-12/+8
| | | | | video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
* Input: remove unused stuff & clean upwwylele2017-03-011-0/+1
| | | | | | | 1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-5/+8
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* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-041-2/+2
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* Pica/Texture: Simplify/cleanup texture tile addressingYuri Kunde Schlesner2017-02-041-2/+1
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* VideoCore: Move LookupTexture out of debug_utils.hYuri Kunde Schlesner2017-02-041-5/+6
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* video_core: gl_rasterizer_cache.cpp removed unused type aliasKloen2017-01-301-1/+0
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* config: Add option for specifying screen resolution scale factor.bunnei2017-01-071-3/+10
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* core: Move emu_window and key_map into coreMerryMage2016-12-231-1/+1
| | | | * Removes circular dependences (common should not depend on core)
* OpenGL: Drop framebuffer completeness check.Markus Wick2016-12-071-14/+7
| | | | | | | This OpenGL call synchronize the worker thread of the nvidia blob. It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable. Those errors should not happen on tested drivers. It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
* OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner2016-12-041-5/+8
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* OpenGL: Ensure framebuffer binding is restored if completion check failsYuri Kunde Schlesner2016-12-041-10/+7
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* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-5/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-2/+2
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-98/+187
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* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-2/+11
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* HWRasterizer: Texture forwardingtfarley2016-04-211-38/+661
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* Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-2/+3
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* OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner2015-12-071-4/+3
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* video_core: Reorganize headersLioncash2015-09-111-1/+1
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* OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner2015-09-031-20/+5
| | | | Fixes #978
* OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner2015-09-031-1/+1
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* gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei2015-08-281-5/+13
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* Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+5
| | | | | This brings goodies such as a configurable user interface and multi-threaded timeline view.
* OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner2015-08-061-0/+1
| | | | | | | | | | | | If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games.
* Rasterizer/GL: Set the border color when binding a texture.Subv2015-07-231-2/+9
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* GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.Subv2015-07-211-3/+2
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* Move video_core/math.h to common/vector_math.harchshift2015-05-301-1/+1
| | | | The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
* OpenGL renderertfarley2015-05-231-0/+77