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path: root/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp (unfollow)
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2018-07-03Rename logging macro back to LOG_*James Rowe1-3/+3
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv1-20/+29
2018-07-02GPU: Ignore disabled textures and textures with an invalid address.Subv1-0/+5
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv1-4/+7
2018-06-30GLCache: Specify the component type along the texture type in the format tuple.Subv1-17/+21
2018-06-29gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.bunnei1-2/+6
2018-06-27gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.bunnei1-7/+109
2018-06-27gl_rasterizer_cache: Various fixes for ASTC handling.bunnei1-29/+34
2018-06-27gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.bunnei1-30/+39
2018-06-27gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei1-0/+26
2018-06-27gl_rasterizer_cache: Cache size_in_bytes as a const per surface.bunnei1-9/+12
2018-06-27gl_rasterizer_cache: Refactor to make SurfaceParams members const.bunnei1-39/+24
2018-06-27gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.bunnei1-1128/+134
2018-06-26gl_state: Fix state management for texture swizzle.bunnei1-1/+1
2018-06-26gl_rasterizer_cache: Fix inverted B5G6R5 format.bunnei1-1/+1
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv1-1/+1
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei1-1/+27
2018-06-18gl_rasterizer_cache: Loosen things up a bit.bunnei1-26/+8
2018-06-08GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.Subv1-2/+7
2018-06-07GLCache: Use the full uncompressed size when blitting from one texture to another.Subv1-3/+6
2018-06-07GLCache: Simplify the logic to copy from one texture to another in BlitTextures.Subv1-53/+3
2018-06-06GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv1-7/+12
2018-06-04GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.Subv1-1/+2
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv1-2/+4
2018-05-31gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.bunnei1-1/+2
2018-05-31gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei1-3/+5
2018-05-30GPU: Implemented the R8 texture format (0x1D)Subv1-2/+4
2018-05-30gl_rasterize_cache: Invert order of tex format RGB565.bunnei1-1/+1
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv1-2/+5
2018-04-25gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.bunnei1-3/+3
2018-04-25gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.bunnei1-5/+5
2018-04-25gl_rasterizer_cache: Use new logger.bunnei1-4/+4
2018-04-25gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei1-0/+27
2018-04-25gl_rasterizer_cache: Handle compressed texture sizes.bunnei1-20/+17
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei1-24/+39
2018-04-24memory_manager: Make GpuToCpuAddress return an optional.bunnei1-2/+2
2018-04-24memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei1-2/+2
2018-04-22GPU: Implement the A2BGR10 texture format.Subv1-3/+5
2018-04-21opengl: Remove unnecessary header inclusionsLioncash1-2/+0
2018-04-21gl_rasterizer_cache: Make MatchFlags an enum classLioncash1-4/+9
2018-04-20math_util: Remove the Clamp() functionLioncash1-4/+4
2018-04-19GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv1-24/+11
2018-04-19GPU: Implemented the B5G6R5 format.Subv1-5/+10
2018-04-18GLCache: Added boilerplate code to make supporting configurable texture component types.Subv1-9/+23
2018-04-18GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv1-13/+6
2018-04-18GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv1-3/+3
2018-04-18GLCache: Take into account the texture's block height when caching and unswizzling.Subv1-42/+40
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv1-1/+10
2018-04-14renderer_opengl: Use OGLProgram instead of OGLShader.bunnei1-1/+1
2018-04-07Fix clang format issuesJames Rowe1-1/+1
2018-04-07GLCache: Specialize the MortonCopy function for the DXT1 texture format.Subv1-1/+15
2018-04-07GLCache: Implemented GetTextureSurface.Subv1-3/+28
2018-04-07GLCache: Support uploading compressed textures to the GPU.Subv1-5/+17
2018-04-07GL: Remove remaining references to 3DS-specific pixel formatsSubv1-83/+22
2018-04-07RasterizerCache: Remove 3DS-specific pixel formats.Subv1-12/+2
2018-04-04gl_rasterizer_cache.cpp: Update from citra to yuzuN00byKing1-1/+1
2018-03-27gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei1-7/+36
2018-03-27gl_rasterizer_cache: Fix an ASSERT_MSG.bunnei1-1/+1
2018-03-27gl_rasterizer_cache: MortonCopy Switch-style.bunnei1-72/+32
2018-03-27gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei1-3/+94
2018-03-23gl_rasterizer_cache: Add missing include for vm_manager.bunnei1-0/+1
2018-03-23RasterizerCacheOpenGL: FlushAll should flush full memory region.bunnei1-1/+1
2018-03-23LoadGLBuffer: Use bytes_per_pixel, not bits.bunnei1-1/+2
2018-03-23gl_rasterizer_cache: LoadGLBuffer should do a morton copy.bunnei1-16/+5
2018-03-23video_core: Remove usage of PAddr and replace with VAddr.bunnei1-18/+18
2018-03-23gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.bunnei1-5/+5
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei1-1/+0
2018-03-20renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei1-0/+1362
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-799/+0
2017-06-10gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is falsewwylele1-4/+5
2017-05-28Move screen size constants from video_core to coreYuri Kunde Schlesner1-12/+8
2017-03-01Input: remove unused stuff & clean upwwylele1-0/+1
2017-02-04VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner1-5/+8
2017-02-04VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner1-2/+2
2017-02-04Pica/Texture: Simplify/cleanup texture tile addressingYuri Kunde Schlesner1-2/+1
2017-02-04VideoCore: Move LookupTexture out of debug_utils.hYuri Kunde Schlesner1-5/+6
2017-01-30video_core: gl_rasterizer_cache.cpp removed unused type aliasKloen1-1/+0
2017-01-07config: Add option for specifying screen resolution scale factor.bunnei1-3/+10
2016-12-23core: Move emu_window and key_map into coreMerryMage1-1/+1
2016-12-07OpenGL: Drop framebuffer completeness check.Markus Wick1-14/+7
2016-12-04OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner1-5/+8
2016-12-04OpenGL: Ensure framebuffer binding is restored if completion check failsYuri Kunde Schlesner1-10/+7
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-5/+1
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+2
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-98/+187
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-2/+11
2016-04-21HWRasterizer: Texture forwardingtfarley1-38/+661
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage1-2/+3
2015-12-07OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner1-4/+3
2015-09-11video_core: Reorganize headersLioncash1-1/+1
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner1-20/+5
2015-09-03OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner1-1/+1
2015-08-28gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei1-5/+13
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner1-0/+5
2015-08-06OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner1-0/+1
2015-07-23Rasterizer/GL: Set the border color when binding a texture.Subv1-2/+9
2015-07-21GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.Subv1-3/+2
2015-05-30Move video_core/math.h to common/vector_math.harchshift1-1/+1
2015-05-23OpenGL renderertfarley1-0/+77