Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Initial implementation of fragment shader generation with caching. | Subv | 2015-10-22 | 1 | -31/+79 |
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* | video_core: Reorganize headers | Lioncash | 2015-09-11 | 1 | -3/+2 |
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* | OpenGL: Use Sampler Objects to decouple sampler config from textures | Yuri Kunde Schlesner | 2015-09-03 | 1 | -0/+19 |
| | | | | Fixes #978 | ||||
* | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 2015-08-15 | 1 | -1/+1 |
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* | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 2015-08-15 | 1 | -5/+5 |
| | | | | - Also renames "vertex_shader.*" to "shader_interpreter.*" | ||||
* | Core: Cleanup hw includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -0/+1 |
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* | Common: Cleanup key_map includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -0/+4 |
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* | Pica: Implement LogicOp function. | bunnei | 2015-05-31 | 1 | -0/+3 |
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* | OpenGL renderer | tfarley | 2015-05-23 | 1 | -0/+207 |