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path: root/src/video_core/renderer_opengl/gl_rasterizer.h (follow)
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* Use regular uniform locationPierre de La Morinerie2015-11-251-7/+0
| | | | | | The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222).
* FragShader: Use an UBO instead of several individual uniformsSubv2015-11-191-6/+21
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* gl_shader_gen: Various cleanups to shader generation.bunnei2015-10-221-1/+1
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* gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei2015-10-221-76/+57
| | | | - Includes a check to confirm no hash collisions.
* gl_shader_gen: Require explicit uniform locations.bunnei2015-10-221-26/+14
| | | | - Fixes uniform issue on AMD.
* gl_rasterizer: Add documentation to ShaderCacheKey.bunnei2015-10-221-0/+16
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* renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei2015-10-221-23/+18
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* gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei2015-10-221-1/+44
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* Initial implementation of fragment shader generation with caching.Subv2015-10-221-31/+79
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* video_core: Reorganize headersLioncash2015-09-111-3/+2
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* OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner2015-09-031-0/+19
| | | | Fixes #978
* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-151-1/+1
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* GPU: Refactor "VertexShader" namespace to "Shader".bunnei2015-08-151-5/+5
| | | | - Also renames "vertex_shader.*" to "shader_interpreter.*"
* Core: Cleanup hw includes.Emmanuel Gil Peyrot2015-06-281-0/+1
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* Common: Cleanup key_map includes.Emmanuel Gil Peyrot2015-06-281-0/+4
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* Pica: Implement LogicOp function.bunnei2015-05-311-0/+3
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* OpenGL renderertfarley2015-05-231-0/+207