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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_rasterizer.h
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Author
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2015-11-25
Use regular uniform location
Pierre de La Morinerie
1
-7
/
+0
2015-11-19
FragShader: Use an UBO instead of several individual uniforms
Subv
1
-6
/
+21
2015-10-22
gl_shader_gen: Various cleanups to shader generation.
bunnei
1
-1
/
+1
2015-10-22
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
1
-76
/
+57
2015-10-22
gl_shader_gen: Require explicit uniform locations.
bunnei
1
-26
/
+14
2015-10-22
gl_rasterizer: Add documentation to ShaderCacheKey.
bunnei
1
-0
/
+16
2015-10-22
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
1
-23
/
+18
2015-10-22
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
1
-1
/
+44
2015-10-22
Initial implementation of fragment shader generation with caching.
Subv
1
-31
/
+79
2015-09-11
video_core: Reorganize headers
Lioncash
1
-3
/
+2
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
1
-0
/
+19
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei
1
-1
/
+1
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
1
-5
/
+5
2015-06-28
Core: Cleanup hw includes.
Emmanuel Gil Peyrot
1
-0
/
+1
2015-06-28
Common: Cleanup key_map includes.
Emmanuel Gil Peyrot
1
-0
/
+4
2015-05-31
Pica: Implement LogicOp function.
bunnei
1
-0
/
+3
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+207