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path: root/src/video_core/renderer_opengl/gl_rasterizer.h (unfollow)
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2016-03-03Add immediate mode vertex submissionDwayne Slater1-0/+1
2016-02-05pica: Cleanup lighting register definitions and documentation.bunnei1-15/+15
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei1-13/+6
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei1-9/+10
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei1-1/+7
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei1-2/+2
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei1-6/+6
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei1-29/+27
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei1-0/+6
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei1-1/+17
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei1-0/+7
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei1-0/+8
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei1-1/+3
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei1-28/+32
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei1-1/+1
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei1-5/+5
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei1-4/+6
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei1-0/+20
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei1-14/+22
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei1-2/+7
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei1-3/+58
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley1-2/+2
2016-01-21hwrasterizer: Use depth offsettfarley1-1/+5
2015-12-08VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner1-17/+2
2015-12-07VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner1-3/+3
2015-11-25Use regular uniform locationPierre de La Morinerie1-7/+0
2015-11-19FragShader: Use an UBO instead of several individual uniformsSubv1-6/+21
2015-10-22gl_shader_gen: Various cleanups to shader generation.bunnei1-1/+1
2015-10-22gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei1-76/+57
2015-10-22gl_shader_gen: Require explicit uniform locations.bunnei1-26/+14
2015-10-22gl_rasterizer: Add documentation to ShaderCacheKey.bunnei1-0/+16
2015-10-22renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei1-23/+18
2015-10-22gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei1-1/+44
2015-10-22Initial implementation of fragment shader generation with caching.Subv1-31/+79
2015-09-11video_core: Reorganize headersLioncash1-3/+2
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner1-0/+19
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei1-1/+1
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei1-5/+5
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot1-0/+1
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot1-0/+4
2015-05-31Pica: Implement LogicOp function.bunnei1-0/+3
2015-05-23OpenGL renderertfarley1-0/+207