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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_rasterizer.h
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Author
Files
Lines
2018-04-18
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
1
-1
/
+1
2018-04-17
gl_rasterizer: Implement indexed vertex mode.
bunnei
1
-1
/
+0
2018-04-15
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
Subv
1
-3
/
+2
2018-04-15
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
Subv
1
-2
/
+11
2018-04-15
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
Subv
1
-1
/
+2
2018-04-15
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
1
-1
/
+6
2018-04-15
GPU: Allow configuring ssbos in the opengl state manager.
Subv
1
-0
/
+2
2018-04-15
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
1
-1
/
+1
2018-04-14
gl_rasterizer: Generate shaders and upload uniforms.
bunnei
1
-4
/
+3
2018-04-14
gl_rasterizer: Use shader program manager, remove test shader.
bunnei
1
-53
/
+4
2018-04-14
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
1
-1
/
+1
2018-04-07
GL: Set up the textures used for each draw call.
Subv
1
-0
/
+3
2018-04-07
GL: Ported the SamplerInfo struct from citra.
Subv
1
-1
/
+20
2018-03-27
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.
bunnei
1
-0
/
+4
2018-03-27
gl_rasterizer: Add a SyncViewport method.
bunnei
1
-0
/
+3
2018-03-27
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
1
-1
/
+1
2018-03-27
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
1
-1
/
+1
2018-03-23
rasterizer: Flush and invalidate regions should be 64-bit.
bunnei
1
-3
/
+3
2018-03-23
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
1
-4
/
+4
2018-03-23
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
1
-2
/
+2
2018-03-23
gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.
bunnei
1
-2
/
+12
2018-03-20
renderer_gl: Port boilerplate rasterizer code over from Citra.
bunnei
1
-0
/
+162
2018-01-13
Remove references to PICA and rasterizers in video_core
James Rowe
1
-316
/
+0
2018-01-01
core/video_core: Fix a bunch of u64 -> u32 warnings.
bunnei
1
-2
/
+2
2017-08-25
gl_rasterizer: implement custom clip plane
wwylele
1
-1
/
+8
2017-07-01
gl_rasterizer: use texture buffer for proctex LUT
wwylele
1
-0
/
+5
2017-06-22
gl_rasterizer: use texture buffer for fog LUT
wwylele
1
-1
/
+2
2017-06-21
gl_rasterizer/lighting: fix LUT interpolation
wwylele
1
-3
/
+4
2017-05-30
gl_rasterizer: sync spot light status
wwylele
1
-1
/
+5
2017-05-20
gl_rasterizer: implement procedural texture
wwylele
1
-1
/
+34
2017-04-17
OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Yuri Kunde Schlesner
1
-199
/
+2
2017-02-09
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
1
-1
/
+4
2017-02-04
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
1
-1
/
+1
2017-02-04
VideoCore: Split lighting regs from Regs struct
Yuri Kunde Schlesner
1
-4
/
+4
2017-02-04
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
1
-4
/
+4
2017-02-04
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
1
-12
/
+13
2017-02-04
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
1
-4
/
+4
2017-01-30
VideoCore: Change misleading register names
Yuri Kunde Schlesner
1
-1
/
+1
2017-01-23
video_core: fix gl_rasterizer warning on MSVC
Kloen
1
-1
/
+1
2016-09-30
OpenGL: Take cached viewport sub-rect into account for scissor
Yuri Kunde Schlesner
1
-3
/
+0
2016-09-29
rasterizer: separate TextureCopy from DisplayTransfer
wwylele
1
-0
/
+1
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-4
/
+0
2016-09-19
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
1
-6
/
+3
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-21
/
+29
2016-06-28
OpenGL: Add scaled resolution support to scissor
Yuri Kunde Schlesner
1
-1
/
+2
2016-06-28
PICA: Scissor fixes and cleanups
Yuri Kunde Schlesner
1
-4
/
+4
2016-06-28
PICA: Implement scissor test
Subv
1
-1
/
+11
2016-06-07
OpenGL: Implement fog
Jannik Vogel
1
-2
/
+15
2016-06-07
OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
Jannik Vogel
1
-4
/
+6
2016-05-23
Pica: Name LightSrc.config register
Jannik Vogel
1
-2
/
+2
2016-05-23
Pica: Name lighting.config0 and .config1 registers
Jannik Vogel
1
-12
/
+12
2016-05-23
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
Jannik Vogel
1
-5
/
+9
2016-05-14
OpenGL: Only update depth uniforms if the depth changed
Jannik Vogel
1
-2
/
+5
2016-05-14
OpenGL: value-initialize variables which cause uninitialised access otherwise
Jannik Vogel
1
-2
/
+2
2016-05-11
OpenGL: Implement texture type 3
Jannik Vogel
1
-0
/
+5
2016-05-10
gl_rasterizer: Fix compilation for debug builds
Lioncash
1
-1
/
+1
2016-05-10
OpenGL: Implement W-Buffers and fix depth-mapping
Jannik Vogel
1
-0
/
+5
2016-05-03
Pica: Use a union for PicaShaderConfig
Jannik Vogel
1
-87
/
+97
2016-05-03
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
Jannik Vogel
1
-1
/
+22
2016-05-03
Pica: Make PicaShaderConfig trivially_copyable and clear it before use
Jannik Vogel
1
-21
/
+28
2016-05-03
OpenGL: Don't copy const_color (Reverts #1745)
Jannik Vogel
1
-2
/
+3
2016-05-01
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
Jannik Vogel
1
-30
/
+11
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-2
/
+12
2016-04-22
HWRasterizer: reorder declarations to match defs
tfarley
1
-9
/
+9
2016-04-21
HWRasterizer: Texture forwarding
tfarley
1
-66
/
+10
2016-04-08
OpenGL: Split buffer-write mask sync into seperate functions
Jannik Vogel
1
-0
/
+9
2016-03-03
Add immediate mode vertex submission
Dwayne Slater
1
-0
/
+1
2016-02-05
pica: Cleanup lighting register definitions and documentation.
bunnei
1
-15
/
+15
2016-02-05
gl_rasterizer: Use alignas(16) instead of explicit padding.
bunnei
1
-13
/
+6
2016-02-05
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
bunnei
1
-9
/
+10
2016-02-05
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
bunnei
1
-1
/
+7
2016-02-05
pica_types: Replace float24/20/16 with a template class.
bunnei
1
-2
/
+2
2016-02-05
gl_rasterizer: Remove unnecessary casts.
bunnei
1
-6
/
+6
2016-02-05
gl_rasterizer: Fix PicaShaderConfig on GCC.
bunnei
1
-29
/
+27
2016-02-05
gl_rasterizer: Initial implementation of bump mapping.
bunnei
1
-0
/
+6
2016-02-05
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
1
-1
/
+17
2016-02-05
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
1
-0
/
+7
2016-02-05
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
1
-0
/
+8
2016-02-05
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
1
-1
/
+3
2016-02-05
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
1
-28
/
+32
2016-02-05
pica: Cleanup and add some comments to lighting registers.
bunnei
1
-1
/
+1
2016-02-05
gl_rasterizer: Minor naming refactor on Pica register naming.
bunnei
1
-5
/
+5
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
1
-4
/
+6
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
1
-0
/
+20
2016-02-05
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
1
-14
/
+22
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
1
-2
/
+7
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
1
-3
/
+58
2016-02-03
hwrasterizer: Use proper cached fb addr/size
tfarley
1
-2
/
+2
2016-01-21
hwrasterizer: Use depth offset
tfarley
1
-1
/
+5
2015-12-08
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
1
-17
/
+2
2015-12-07
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
1
-3
/
+3
2015-11-25
Use regular uniform location
Pierre de La Morinerie
1
-7
/
+0
2015-11-19
FragShader: Use an UBO instead of several individual uniforms
Subv
1
-6
/
+21
2015-10-22
gl_shader_gen: Various cleanups to shader generation.
bunnei
1
-1
/
+1
2015-10-22
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
1
-76
/
+57
2015-10-22
gl_shader_gen: Require explicit uniform locations.
bunnei
1
-26
/
+14
2015-10-22
gl_rasterizer: Add documentation to ShaderCacheKey.
bunnei
1
-0
/
+16
2015-10-22
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
1
-23
/
+18
2015-10-22
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
1
-1
/
+44
2015-10-22
Initial implementation of fragment shader generation with caching.
Subv
1
-31
/
+79
2015-09-11
video_core: Reorganize headers
Lioncash
1
-3
/
+2
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
1
-0
/
+19
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei
1
-1
/
+1
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
1
-5
/
+5
2015-06-28
Core: Cleanup hw includes.
Emmanuel Gil Peyrot
1
-0
/
+1
2015-06-28
Common: Cleanup key_map includes.
Emmanuel Gil Peyrot
1
-0
/
+4
2015-05-31
Pica: Implement LogicOp function.
bunnei
1
-0
/
+3
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+207