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path: root/src/video_core/renderer_opengl/gl_rasterizer.h (unfollow)
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2015-11-25Use regular uniform locationPierre de La Morinerie1-7/+0
2015-11-19FragShader: Use an UBO instead of several individual uniformsSubv1-6/+21
2015-10-22gl_shader_gen: Various cleanups to shader generation.bunnei1-1/+1
2015-10-22gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei1-76/+57
2015-10-22gl_shader_gen: Require explicit uniform locations.bunnei1-26/+14
2015-10-22gl_rasterizer: Add documentation to ShaderCacheKey.bunnei1-0/+16
2015-10-22renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei1-23/+18
2015-10-22gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei1-1/+44
2015-10-22Initial implementation of fragment shader generation with caching.Subv1-31/+79
2015-09-11video_core: Reorganize headersLioncash1-3/+2
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner1-0/+19
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei1-1/+1
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei1-5/+5
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot1-0/+1
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot1-0/+4
2015-05-31Pica: Implement LogicOp function.bunnei1-0/+3
2015-05-23OpenGL renderertfarley1-0/+207