| Commit message (Expand) | Author | Files | Lines |
2020-12-07 | video_core: Remove unnecessary enum class casting in logging messages | Lioncash | 1 | -1/+1 |
2020-12-05 | video_core: Resolve more variable shadowing scenarios pt.3 | Lioncash | 1 | -6/+6 |
2020-11-21 | gl_rasterizer: Remove warning of untested alpha test | ReinUsesLisp | 1 | -4/+0 |
2020-11-20 | gl_rasterizer: Make floating-point literal a float | Lioncash | 1 | -1/+1 |
2020-10-20 | gl_arb_decompiler: Implement robust buffer operations | ReinUsesLisp | 1 | -24/+23 |
2020-09-06 | video_core: Remove all Core::System references in renderer | ReinUsesLisp | 1 | -151/+110 |
2020-08-16 | move thread 1/4 count computation into allocate workers method | ameerj | 1 | -9/+1 |
2020-07-28 | renderer_opengl: Use 1/4 of all threads for async shader compilation | Morph | 1 | -9/+4 |
2020-07-18 | gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders | ReinUsesLisp | 1 | -37/+66 |
2020-07-17 | Drop max workers from 8->2 for testing | David Marcec | 1 | -1/+1 |
2020-07-17 | async shaders | David Marcec | 1 | -3/+21 |
2020-06-29 | maxwell_to_gl: Rename VertexType() to VertexFormat() | Morph | 1 | -2/+3 |
2020-06-24 | gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness | ReinUsesLisp | 1 | -8/+20 |
2020-06-24 | gl_buffer_cache: Mark buffers as resident | ReinUsesLisp | 1 | -22/+22 |
2020-06-09 | gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation | ReinUsesLisp | 1 | -1/+10 |
2020-06-07 | gl_shader_cache: Use generic shader cache | ReinUsesLisp | 1 | -9/+10 |
2020-06-05 | shader/texture: Join separate image and sampler pairs offline | ReinUsesLisp | 1 | -2/+14 |
2020-06-04 | gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders | ReinUsesLisp | 1 | -0/+90 |
2020-06-01 | glsl: Squash constant buffers into a single SSBO when we hit the limit | ReinUsesLisp | 1 | -19/+59 |
2020-05-31 | gl_device: Enable compute shaders for Intel proprietary drivers | Morph | 1 | -4/+0 |
2020-05-26 | gl_texture_cache: Implement small texture view cache for swizzles | ReinUsesLisp | 1 | -14/+7 |
2020-05-26 | gl_rasterizer: Port front face flip check from Vulkan | ReinUsesLisp | 1 | -5/+20 |
2020-05-19 | renderer_opengl: Add assembly program code paths | ReinUsesLisp | 1 | -24/+72 |
2020-05-10 | VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation. | Fernando Sahmkow | 1 | -2/+2 |
2020-05-04 | gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle | ReinUsesLisp | 1 | -0/+8 |
2020-04-28 | {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers | ReinUsesLisp | 1 | -0/+11 |
2020-04-28 | maxwell_3d: Fix depth clamping register | ReinUsesLisp | 1 | -5/+1 |
2020-04-27 | texture_cache: Reintroduce preserve_contents accurately | ReinUsesLisp | 1 | -13/+36 |
2020-04-23 | shader_ir: Turn classes into data structures | ReinUsesLisp | 1 | -13/+11 |
2020-04-22 | Async GPU: Correct flushing behavior to be similar to old async GPU behavior. | Fernando Sahmkow | 1 | -0/+3 |
2020-04-22 | Address Feedback. | Fernando Sahmkow | 1 | -4/+1 |
2020-04-22 | Fix GCC error. | Fernando Sahmkow | 1 | -5/+4 |
2020-04-22 | QueryCache: Implement Async Flushes. | Fernando Sahmkow | 1 | -3/+3 |
2020-04-22 | OpenGL: Guarantee writes to Buffers. | Fernando Sahmkow | 1 | -1/+0 |
2020-04-22 | GPU: Implement Flush Requests for Async mode. | Fernando Sahmkow | 1 | -0/+6 |
2020-04-22 | FenceManager: Manage syncpoints and rename fences to semaphores. | Fernando Sahmkow | 1 | -2/+11 |
2020-04-22 | FenceManager: Implement async buffer cache flushes on High settings | Fernando Sahmkow | 1 | -1/+2 |
2020-04-22 | GPU: Fix rebase errors. | Fernando Sahmkow | 1 | -0/+1 |
2020-04-22 | Rasterizer: Disable fence managing in synchronous gpu. | Fernando Sahmkow | 1 | -0/+10 |
2020-04-22 | ThreadManager: Sync async reads on accurate gpu. | Fernando Sahmkow | 1 | -0/+4 |
2020-04-22 | GPU: Implement a Fence Manager. | Fernando Sahmkow | 1 | -23/+4 |
2020-04-22 | OpenGL: Implement Fencing backend. | Fernando Sahmkow | 1 | -0/+28 |
2020-04-22 | BufferCache: Implement OnCPUWrite and SyncGuestHost | Fernando Sahmkow | 1 | -2/+2 |
2020-04-22 | GPU: Refactor synchronization on Async GPU | Fernando Sahmkow | 1 | -0/+16 |
2020-04-22 | UI: Replasce accurate GPU option for GPU Accuracy Level | Fernando Sahmkow | 1 | -1/+1 |
2020-04-22 | gl_rasterizer: Fix buffers without size | ReinUsesLisp | 1 | -4/+8 |
2020-04-16 | buffer_cache: Return handles instead of pointer to handles | ReinUsesLisp | 1 | -28/+11 |
2020-04-14 | gl_rasterizer: Implement constant vertex attributes | ReinUsesLisp | 1 | -2/+2 |
2020-04-13 | gl_rasterizer: Implement line widths and smooth lines | ReinUsesLisp | 1 | -0/+14 |
2020-04-11 | texture_cache: Remove preserve_contents | ReinUsesLisp | 1 | -4/+4 |
2020-04-08 | Memory: Address Feedback. | Fernando Sahmkow | 1 | -2/+2 |
2020-04-06 | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. | Fernando Sahmkow | 1 | -2/+1 |
2020-04-06 | Query Cache: Use VAddr instead of physical memory for adressing. | Fernando Sahmkow | 1 | -3/+2 |
2020-04-06 | Buffer Cache: Use vAddr instead of physical memory. | Fernando Sahmkow | 1 | -2/+2 |
2020-04-06 | Texture Cache: Use vAddr instead of physical memory for caching. | Fernando Sahmkow | 1 | -4/+3 |
2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | 1 | -10/+12 |
2020-03-31 | gl_rasterizer: Mark cleared textures as dirty | ReinUsesLisp | 1 | -2/+5 |
2020-03-26 | gl_rasterizer: Update stencil test regardless of it being disabled | ReinUsesLisp | 1 | -5/+1 |
2020-03-26 | gl_rasterizer: Synchronize stencil testing on clears | ReinUsesLisp | 1 | -0/+1 |
2020-03-22 | gl_rasterizer: Use transformed viewport for depth ranges | ReinUsesLisp | 1 | -4/+6 |
2020-03-19 | gl_rasterizer: Silence misc warnings | ReinUsesLisp | 1 | -7/+2 |
2020-03-13 | gl_rasterizer: Implement transform feedback bindings | ReinUsesLisp | 1 | -7/+63 |
2020-03-11 | gl_shader_manager: Fix interaction between graphics and compute | ReinUsesLisp | 1 | -3/+2 |
2020-03-10 | gl_rasterizer: Implement polygon modes and fill rectangles | ReinUsesLisp | 1 | -0/+40 |
2020-03-09 | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | 1 | -25/+17 |
2020-02-28 | gl_rasterizer: Don't disable blending on clears | ReinUsesLisp | 1 | -4/+0 |
2020-02-28 | gl_rasterizer: Remove num vertex buffers magic number | ReinUsesLisp | 1 | -2/+4 |
2020-02-28 | gl_rasterizer: Only apply polygon offset clamp if enabled | ReinUsesLisp | 1 | -3/+6 |
2020-02-28 | gl_state_tracker: Implement dirty flags for depth clamp enabling | ReinUsesLisp | 1 | -3/+9 |
2020-02-28 | gl_rasterizer: Disable scissor 0 when scissor is not used on clear | ReinUsesLisp | 1 | -0/+3 |
2020-02-28 | gl_rasterizer: Notify depth mask changes on clear | ReinUsesLisp | 1 | -1/+1 |
2020-02-28 | gl_rasterizer: Minor sort changes to clearing | ReinUsesLisp | 1 | -11/+9 |
2020-02-28 | gl_state_tracker: Implement dirty flags for clip control | ReinUsesLisp | 1 | -13/+17 |
2020-02-28 | gl_state_tracker: Implement dirty flags for point sizes | ReinUsesLisp | 1 | -4/+17 |
2020-02-28 | gl_state_tracker: Implement dirty flags for fragment color clamp | ReinUsesLisp | 1 | -2/+8 |
2020-02-28 | gl_state_tracker: Implement dirty flags for logic op | ReinUsesLisp | 1 | -2/+10 |
2020-02-28 | gl_state_tracker: Implement dirty flags for sRGB | ReinUsesLisp | 1 | -2/+8 |
2020-02-28 | gl_state_tracker: Implement dirty flags for rasterize enable | ReinUsesLisp | 1 | -2/+8 |
2020-02-28 | gl_state_tracker: Implement dirty flags for multisample | ReinUsesLisp | 1 | -0/+7 |
2020-02-28 | gl_state_tracker: Implement dirty flags for alpha testing | ReinUsesLisp | 1 | -4/+14 |
2020-02-28 | gl_state_tracker: Implement dirty flags for polygon offsets | ReinUsesLisp | 1 | -2/+7 |
2020-02-28 | gl_state_tracker: Implement dirty flags for primitive restart | ReinUsesLisp | 1 | -3/+12 |
2020-02-28 | gl_state_tracker: Implement dirty flags for stencil testing | ReinUsesLisp | 1 | -3/+9 |
2020-02-28 | gl_state_tracker: Implement depth dirty flags | ReinUsesLisp | 1 | -5/+15 |
2020-02-28 | gl_state_tracker: Implement dirty flags for front face and culling | ReinUsesLisp | 1 | -4/+17 |
2020-02-28 | gl_state_tracker: Implement dirty flags for blending | ReinUsesLisp | 1 | -13/+36 |
2020-02-28 | gl_state_tracker: Implement dirty flags for clip distances and shaders | ReinUsesLisp | 1 | -10/+18 |
2020-02-28 | gl_state_tracker: Add dirty flags for buffers and divisors | ReinUsesLisp | 1 | -22/+29 |
2020-02-28 | gl_state_tracker: Implement dirty flags for vertex formats | ReinUsesLisp | 1 | -9/+19 |
2020-02-28 | gl_state_tracker: Implement dirty flags for color masks | ReinUsesLisp | 1 | -9/+30 |
2020-02-28 | gl_state_tracker: Implement dirty flags for scissors | ReinUsesLisp | 1 | -4/+20 |
2020-02-28 | gl_state_tracker: Implement dirty flags for viewports | ReinUsesLisp | 1 | -7/+24 |
2020-02-28 | renderer_opengl: Reintroduce dirty flags for render targets | ReinUsesLisp | 1 | -6/+14 |
2020-02-28 | maxwell_3d: Flatten cull and front face registers | ReinUsesLisp | 1 | -3/+3 |
2020-02-28 | gl_state: Remove completely | ReinUsesLisp | 1 | -10/+3 |
2020-02-28 | gl_state: Remove program tracking | ReinUsesLisp | 1 | -17/+11 |
2020-02-28 | gl_state: Remove framebuffer tracking | ReinUsesLisp | 1 | -3/+2 |
2020-02-28 | gl_state: Remove image tracking | ReinUsesLisp | 1 | -3/+3 |
2020-02-28 | gl_state: Remove texture and sampler tracking | ReinUsesLisp | 1 | -6/+5 |
2020-02-28 | gl_state: Remove blend state tracking | ReinUsesLisp | 1 | -25/+24 |
2020-02-28 | gl_state: Remove stencil test tracking | ReinUsesLisp | 1 | -48/+17 |
2020-02-28 | gl_state: Remove clip control tracking | ReinUsesLisp | 1 | -5/+6 |
2020-02-28 | gl_state: Remove clip distances tracking | ReinUsesLisp | 1 | -8/+2 |
2020-02-28 | gl_state: Remove rasterizer disable tracking | ReinUsesLisp | 1 | -4/+4 |
2020-02-28 | gl_state: Remove viewport and depth range tracking | ReinUsesLisp | 1 | -17/+7 |
2020-02-28 | gl_state: Remove scissor test tracking | ReinUsesLisp | 1 | -23/+9 |
2020-02-28 | gl_state: Remove color mask tracking | ReinUsesLisp | 1 | -14/+11 |
2020-02-28 | gl_state: Remove clamp framebuffer color tracking | ReinUsesLisp | 1 | -4/+6 |
2020-02-28 | gl_state: Remove multisample tracking | ReinUsesLisp | 1 | -2/+2 |
2020-02-28 | gl_state: Remove framebuffer sRGB tracking | ReinUsesLisp | 1 | -1/+9 |
2020-02-28 | gl_state: Remove VAO cache and tracking | ReinUsesLisp | 1 | -63/+37 |
2020-02-28 | gl_state: Remove depth clamp tracking | ReinUsesLisp | 1 | -2/+10 |
2020-02-28 | gl_state: Remove depth tracking | ReinUsesLisp | 1 | -12/+6 |
2020-02-28 | gl_state: Remove primitive restart tracking | ReinUsesLisp | 1 | -2/+2 |
2020-02-28 | gl_state: Remove logic op tracker | ReinUsesLisp | 1 | -9/+4 |
2020-02-28 | gl_state: Remove blend color tracking | ReinUsesLisp | 1 | -4/+1 |
2020-02-28 | gl_state: Remove polygon offset tracking | ReinUsesLisp | 1 | -6/+5 |
2020-02-28 | gl_state: Remove alpha test tracking | ReinUsesLisp | 1 | -5/+3 |
2020-02-28 | gl_state: Remove cull mode tracking | ReinUsesLisp | 1 | -4/+2 |
2020-02-28 | gl_state: Remove front face tracking | ReinUsesLisp | 1 | -1/+1 |
2020-02-28 | gl_state: Remove point size tracking | ReinUsesLisp | 1 | -6/+4 |
2020-02-28 | gl_rasterizer: Add oglEnablei helper | ReinUsesLisp | 1 | -0/+4 |
2020-02-28 | gl_rasterizer: Add OpenGL enable/disable helper | ReinUsesLisp | 1 | -0/+4 |
2020-02-28 | gl_rasterizer: Remove dirty flags | ReinUsesLisp | 1 | -68/+2 |
2020-02-24 | shader: Simplify indexed sampler usages | ReinUsesLisp | 1 | -19/+7 |
2020-02-14 | maxwell_3d: Unify draw methods | ReinUsesLisp | 1 | -10/+0 |
2020-02-14 | gl_query_cache: Optimize query cache | ReinUsesLisp | 1 | -2/+3 |
2020-02-14 | gl_query_cache: Implement host queries using a deferred cache | ReinUsesLisp | 1 | -20/+10 |
2020-02-14 | gl_rasterizer: Add queued commands counter | ReinUsesLisp | 1 | -0/+13 |
2020-02-14 | maxwell_3d: Slow implementation of passed samples (query 21) | ReinUsesLisp | 1 | -0/+24 |
2020-02-14 | gl_rasterizer: Use the least generic OpenGL draw function possible | ReinUsesLisp | 1 | -8/+28 |
2020-02-04 | gl_rasterizer: Implement GL_POINT_SPRITE | ReinUsesLisp | 1 | -0/+1 |
2020-01-30 | gl_rasterizer: Fix instanced draw arrays | ReinUsesLisp | 1 | -100/+27 |
2020-01-24 | GL Backend: Introduce indexed samplers into the GL backend | Fernando Sahmkow | 1 | -7/+27 |
2020-01-18 | gl_state: Use bool instead of GLboolean | ReinUsesLisp | 1 | -1/+1 |
2020-01-15 | gl_state: Implement PROGRAM_POINT_SIZE | ReinUsesLisp | 1 | -0/+1 |
2019-12-26 | gl_rasterizer: Allow rendering without fragment shader | ReinUsesLisp | 1 | -0/+3 |
2019-12-18 | gl_rasterizer: Implement RASTERIZE_ENABLE | ReinUsesLisp | 1 | -0/+7 |
2019-12-11 | Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented. | Fernando Sahmkow | 1 | -0/+8 |
2019-12-11 | Maxwell3D: Implement Depth Mode. | Fernando Sahmkow | 1 | -0/+4 |
2019-11-29 | gl_framebuffer_cache: Optimize framebuffer key | ReinUsesLisp | 1 | -18/+12 |
2019-11-29 | gl_rasterizer: Re-enable framebuffer cache for clear buffers | ReinUsesLisp | 1 | -28/+13 |
2019-11-27 | core/memory: Migrate over GetPointer() | Lioncash | 1 | -1/+2 |
2019-11-27 | core: Prepare various classes for memory read/write migration | Lioncash | 1 | -2/+3 |
2019-11-23 | gl_rasterizer: Disable compute shaders on Intel | ReinUsesLisp | 1 | -0/+4 |
2019-11-23 | gl_shader_decompiler: Normalize image bindings | ReinUsesLisp | 1 | -20/+9 |
2019-11-23 | gl_shader_decompiler: Normalize cbuf bindings | ReinUsesLisp | 1 | -2/+2 |
2019-11-23 | gl_rasterizer: Add missing cbuf counter reset on compute | ReinUsesLisp | 1 | -0/+2 |
2019-11-23 | gl_shader_cache: Remove dynamic BaseBinding specialization | ReinUsesLisp | 1 | -49/+45 |
2019-11-23 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 1 | -14/+12 |
2019-11-23 | gl_rasterizer: Bind graphics images to draw commands | ReinUsesLisp | 1 | -32/+48 |
2019-11-23 | gl_shader_cache: Specialize local memory size for compute shaders | ReinUsesLisp | 1 | -1/+2 |
2019-11-23 | gl_shader_cache: Specialize shared memory size | ReinUsesLisp | 1 | -1/+1 |
2019-11-23 | gl_shader_cache: Specialize shader workgroup | ReinUsesLisp | 1 | -14/+7 |
2019-11-23 | shader/texture: Deduce texture buffers from locker | ReinUsesLisp | 1 | -30/+15 |
2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | 1 | -1/+1 |
2019-11-07 | gl_rasterizer: Remove front facing hack | ReinUsesLisp | 1 | -12/+0 |
2019-11-07 | gl_rasterizer: Emulate viewport flipping with ARB_clip_control | ReinUsesLisp | 1 | -22/+28 |
2019-11-02 | gl_rasterizer: Re-enable stream buffer memory due to global memory | ReinUsesLisp | 1 | -14/+8 |
2019-11-02 | gl_rasterizer: Upload constant buffers with glNamedBufferSubData | ReinUsesLisp | 1 | -10/+19 |
2019-10-30 | gl_state: Remove ApplyDefaultState | ReinUsesLisp | 1 | -2/+0 |
2019-10-30 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | 1 | -12/+7 |
2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | 1 | -6/+6 |
2019-10-27 | rasterizer_accelerated: Add intermediary for GPU rasterizers | ReinUsesLisp | 1 | -36/+0 |
2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | 1 | -2/+4 |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. | Fernando Sahmkow | 1 | -3/+4 |
2019-10-05 | Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. | Fernando Sahmkow | 1 | -0/+1 |
2019-10-01 | gl_rasterizer: Fix polygon offset units | ReinUsesLisp | 1 | -1/+3 |
2019-09-22 | Maxwell3D: Corrections and refactors to MME instance refactor | Fernando Sahmkow | 1 | -10/+2 |
2019-09-20 | Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing | Fernando Sahmkow | 1 | -10/+16 |
2019-09-19 | Rasterizer: Refactor and simplify DrawBatch Interface. | Fernando Sahmkow | 1 | -19/+10 |
2019-09-19 | Rasterizer: Address Feedback and conscerns. | Fernando Sahmkow | 1 | -11/+11 |
2019-09-19 | Rasterizer: Refactor draw calls, remove deadcode and clean up. | Fernando Sahmkow | 1 | -103/+66 |
2019-09-19 | VideoCore: Corrections to the MME Inliner and removal of hacky instance management. | Fernando Sahmkow | 1 | -20/+18 |
2019-09-19 | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | 1 | -8/+81 |
2019-09-17 | gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | ReinUsesLisp | 1 | -68/+20 |
2019-09-11 | gl_rasterizer: Correct sRGB Fix regression | Fernando Sahmkow | 1 | -0/+12 |
2019-09-11 | renderer_opengl: Fix sRGB blits | ReinUsesLisp | 1 | -20/+1 |
2019-09-06 | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | 1 | -0/+3 |
2019-09-06 | gl_rasterizer: Apply textures and images state | ReinUsesLisp | 1 | -0/+2 |
2019-09-06 | gl_rasterizer: Add samplers to compute dispatches | ReinUsesLisp | 1 | -3/+33 |
2019-09-06 | gl_rasterizer: Minor code changes | ReinUsesLisp | 1 | -18/+25 |
2019-09-06 | gl_state: Split textures and samplers into two arrays | ReinUsesLisp | 1 | -5/+4 |
2019-09-06 | gl_rasterizer: Implement image bindings | ReinUsesLisp | 1 | -2/+7 |
2019-09-06 | texture_cache: Pass TIC to texture cache | ReinUsesLisp | 1 | -1/+1 |
2019-09-06 | kepler_compute: Implement texture queries | ReinUsesLisp | 1 | -1/+21 |
2019-09-06 | gl_rasterizer: Split SetupTextures | ReinUsesLisp | 1 | -20/+30 |
2019-09-04 | gl_rasterizer: Fix stencil testing | ReinUsesLisp | 1 | -11/+11 |
2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | 1 | -2/+0 |
2019-08-21 | Video_Core: Implement a new Buffer Cache | Fernando Sahmkow | 1 | -1/+1 |
2019-07-26 | GPU: Flush commands on every dma pusher step. | Fernando Sahmkow | 1 | -0/+4 |
2019-07-20 | Maxwell3D: Reorganize and address feedback | Fernando Sahmkow | 1 | -18/+27 |
2019-07-17 | GL_State: Feedback and fixes | Fernando Sahmkow | 1 | -5/+5 |
2019-07-17 | Maxwell3D: Address Feedback | Fernando Sahmkow | 1 | -1/+1 |
2019-07-17 | GL_Rasterizer: Corrections to Clearing. | Fernando Sahmkow | 1 | -6/+6 |
2019-07-17 | GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing | Fernando Sahmkow | 1 | -6/+58 |
2019-07-17 | Maxwell3D: Implement State Dirty Flags. | Fernando Sahmkow | 1 | -31/+55 |
2019-07-17 | Maxwell3D: Rework the dirty system to be more consistant and scaleable | Fernando Sahmkow | 1 | -12/+41 |
2019-07-17 | maxwell3d: Implement Conditional Rendering | Fernando Sahmkow | 1 | -1/+12 |
2019-07-15 | gl_shader_cache: Address review commentaries | ReinUsesLisp | 1 | -0/+2 |
2019-07-15 | gl_rasterizer: Implement compute shaders | ReinUsesLisp | 1 | -15/+82 |
2019-07-06 | gl_rasterizer: Fix nullptr dereference on disabled buffers | ReinUsesLisp | 1 | -1/+1 |
2019-07-06 | gl_rasterizer: Minor style changes | ReinUsesLisp | 1 | -26/+20 |
2019-07-06 | gl_rasterizer: Fix vertex and index data invalidations | ReinUsesLisp | 1 | -7/+7 |
2019-07-06 | gl_buffer_cache: Implement with generic buffer cache | ReinUsesLisp | 1 | -15/+25 |
2019-07-06 | gl_buffer_cache: Remove global system getters | ReinUsesLisp | 1 | -3/+2 |
2019-07-06 | gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache | ReinUsesLisp | 1 | -10/+17 |
2019-07-06 | gl_buffer_cache: Rework to support internalized buffers | ReinUsesLisp | 1 | -1/+1 |
2019-07-06 | gl_buffer_cache: Return used buffer from Upload function | ReinUsesLisp | 1 | -15/+15 |
2019-07-06 | gl_rasterizer: Add some commentaries | ReinUsesLisp | 1 | -0/+5 |
2019-07-06 | gl_rasterizer: Make DrawParameters rasterizer instance const | ReinUsesLisp | 1 | -1/+1 |
2019-07-06 | gl_rasterizer: Move index buffer uploading to its own method | ReinUsesLisp | 1 | -6/+15 |
2019-06-25 | texture_cache: Query MemoryManager from the system | Fernando Sahmkow | 1 | -4/+0 |
2019-06-21 | texture_cache: Implement texception detection and texture barriers. | Fernando Sahmkow | 1 | -2/+8 |
2019-06-21 | texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies | Fernando Sahmkow | 1 | -1/+1 |
2019-06-21 | Fix rebase errors | Fernando Sahmkow | 1 | -2/+8 |
2019-06-21 | texture_cache: Fermi2D reform and implement View Mirage | Fernando Sahmkow | 1 | -3/+2 |
2019-06-21 | gl_rasterizer: Track texture buffer usage | ReinUsesLisp | 1 | -13/+21 |
2019-06-21 | video_core: Make ARB_buffer_storage a required extension | ReinUsesLisp | 1 | -5/+0 |
2019-06-21 | texture_cache: Implement Guard mechanism | Fernando Sahmkow | 1 | -0/+4 |
2019-06-21 | gl_framebuffer_cache: Use a hashed struct to cache framebuffers | ReinUsesLisp | 1 | -57/+2 |
2019-06-21 | texture_cache return invalid buffer on deactivated color_mask | Fernando Sahmkow | 1 | -2/+4 |
2019-06-21 | Remove Framebuffer reconfiguration and restrict rendertarget protection | Fernando Sahmkow | 1 | -10/+6 |
2019-06-21 | texture_cache: Correct premature texceptions | Fernando Sahmkow | 1 | -5/+10 |
2019-06-21 | texture_cache: Implement guest flushing | Fernando Sahmkow | 1 | -2/+4 |
2019-06-21 | Texture Cache: Implement Blitting and Fermi Copies | Fernando Sahmkow | 1 | -3/+1 |
2019-06-21 | Change texture_cache chaching from GPUAddr to CacheAddr | Fernando Sahmkow | 1 | -16/+0 |
2019-06-21 | Implement Texture Cache V2 | Fernando Sahmkow | 1 | -22/+47 |
2019-06-21 | gl_texture_cache: Implement fermi copies | ReinUsesLisp | 1 | -2/+3 |
2019-06-21 | gl_texture_cache: Minor changes | ReinUsesLisp | 1 | -4/+4 |
2019-06-21 | gl_texture_cache: Attach surface textures instead of views | ReinUsesLisp | 1 | -13/+9 |
2019-06-21 | gl_texture_cache: Initial implementation | ReinUsesLisp | 1 | -33/+33 |
2019-06-08 | gl_rasterizer: Remove unused parameters in descriptor uploads | ReinUsesLisp | 1 | -5/+4 |
2019-06-08 | video_core/engines: Move ConstBufferInfo out of Maxwell3D | ReinUsesLisp | 1 | -37/+36 |
2019-05-30 | gl_rasterizer: Move alpha testing to the OpenGL pipeline | ReinUsesLisp | 1 | -5/+9 |
2019-05-30 | gl_rasterizer: Use GL_QUADS to emulate quads rendering | ReinUsesLisp | 1 | -34/+3 |
2019-05-21 | gl_shader_cache: Use shared contexts to build shaders in parallel | ReinUsesLisp | 1 | -3/+5 |
2019-05-18 | gl_rasterizer: Limit OpenGL point size to a minimum of 1 | ReinUsesLisp | 1 | -1/+3 |
2019-05-17 | gl_rasterizer: Pass the right number of array quad vertices count | ReinUsesLisp | 1 | -2/+2 |
2019-05-04 | gl_rasterizer: Silence unused variable warning | Lioncash | 1 | -2/+2 |
2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | 1 | -0/+2 |
2019-04-14 | gl_shader_decompiler: Use variable AOFFI on supported hardware | ReinUsesLisp | 1 | -3/+1 |
2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | 1 | -0/+4 |
2019-04-10 | gl_rasterizer: Apply just the needed state on Clear | ReinUsesLisp | 1 | -4/+4 |
2019-04-10 | gl_device: Implement interface and add uniform offset alignment | ReinUsesLisp | 1 | -12/+13 |
2019-04-08 | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | 1 | -6/+4 |
2019-04-08 | Fix bad rebase | Fernando Sahmkow | 1 | -2/+1 |
2019-04-08 | Simplify ConstBufferAccessor | Fernando Sahmkow | 1 | -2/+4 |
2019-04-08 | Fixes to Const Buffer Accessor and Formatting | Fernando Sahmkow | 1 | -2/+1 |
2019-04-08 | Implement Bindless Handling on SetupTexture | Fernando Sahmkow | 1 | -1/+9 |
2019-04-08 | Implement Const Buffer Accessor | Fernando Sahmkow | 1 | -2/+4 |
2019-04-06 | gl_rasterizer: Use ARB_multi_bind to update SSBOs | ReinUsesLisp | 1 | -9/+8 |
2019-04-06 | gl_rasterizer: Use ARB_multi_bind to update UBOs across stages | ReinUsesLisp | 1 | -22/+10 |
2019-04-04 | video_core/renderer_opengl: Remove unnecessary includes | Lioncash | 1 | -2/+0 |
2019-04-02 | gl_sampler_cache: Port sampler cache to OpenGL | ReinUsesLisp | 1 | -93/+1 |
2019-03-28 | gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs() | Lioncash | 1 | -1/+1 |
2019-03-27 | gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL | Lioncash | 1 | -5/+3 |
2019-03-21 | gpu: Move GPUVAddr definition to common_types. | bunnei | 1 | -4/+4 |
2019-03-17 | gl_rasterizer: Skip zero addr/sized regions on flush/invalidate. | bunnei | 1 | -0/+6 |
2019-03-15 | gpu: Use host address for caching instead of guest address. | bunnei | 1 | -5/+5 |
2019-03-11 | gl_rasterizer: Use system instance passed from argument | ReinUsesLisp | 1 | -29/+30 |
2019-03-09 | gl_rasterizer: Encapsulate sampler queries into methods | ReinUsesLisp | 1 | -57/+40 |
2019-03-09 | gl_rasterizer: Minor logger changes | ReinUsesLisp | 1 | -19/+13 |
2019-03-07 | gpu: Always flush. | bunnei | 1 | -5/+1 |
2019-02-28 | gl_rasterizer: Remove texture unbinding after dispatching a draw call | ReinUsesLisp | 1 | -12/+0 |
2019-02-28 | Remove certain optimizations that caused texception to fail in certain scenarios. | Fernando Sahmkow | 1 | -3/+0 |
2019-02-28 | rasterizer_cache_gl: Implement Texception Pass | Fernando Sahmkow | 1 | -0/+7 |
2019-02-27 | gl_rasterizer_cache: Create texture views for array discrepancies | ReinUsesLisp | 1 | -3/+2 |
2019-02-27 | gl_rasterizer: Reorder constructor initializer list in terms of member declaration order | Lioncash | 1 | -2/+2 |
2019-02-27 | common/math_util: Move contents into the Common namespace | Lioncash | 1 | -3/+3 |
2019-02-26 | maxwell_3d: Use std::bitset to manage dirty flags | ReinUsesLisp | 1 | -9/+9 |
2019-02-07 | gl_rasterizer: Implement a more accurate fermi 2D copy. | bunnei | 1 | -8/+4 |
2019-02-07 | gl_shader_cache: Link loading screen with disk shader cache load | ReinUsesLisp | 1 | -3/+4 |
2019-02-07 | gl_shader_disk_cache: Pass core system as argument and guard against games without title ids | ReinUsesLisp | 1 | -2/+3 |
2019-02-07 | gl_shader_disk_cache: Save GLSL and entries into the precompiled file | ReinUsesLisp | 1 | -5/+3 |
2019-02-07 | rasterizer_interface: Add disk cache entry for the rasterizer | ReinUsesLisp | 1 | -0/+5 |
2019-02-03 | maxwell_3d: Allow texture handles with TIC id zero | ReinUsesLisp | 1 | -4/+0 |
2019-02-01 | rasterizer_interface: Remove unused AccelerateFill operation | ReinUsesLisp | 1 | -5/+0 |
2019-01-30 | gl_state: Remove texture target tracking | ReinUsesLisp | 1 | -3/+0 |
2019-01-30 | gl_rasterizer_cache: Move swizzling to textures instead of state | ReinUsesLisp | 1 | -5/+5 |
2019-01-30 | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 1 | -1/+1 |
2019-01-30 | gl_shader_cache: Use explicit bindings | ReinUsesLisp | 1 | -81/+49 |
2019-01-30 | gl_rasterizer: Implement global memory management | ReinUsesLisp | 1 | -0/+22 |
2019-01-30 | gl_rasterizer: Workaround invalid zeta clears | ReinUsesLisp | 1 | -11/+13 |
2019-01-24 | frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. | bunnei | 1 | -4/+0 |
2019-01-22 | maxwell_3d: Set rt_separate_frag_data to 1 by default | ReinUsesLisp | 1 | -4/+1 |
2019-01-18 | gl_rasterizer: Silent unsafe mix warning | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | video_core: Replace gl_shader_decompiler | ReinUsesLisp | 1 | -2/+2 |
2019-01-09 | gl_rasterizer: Workaround Intel VAO DSA bug | ReinUsesLisp | 1 | -0/+6 |
2019-01-08 | gl_global_cache: Add dummy global cache manager | ReinUsesLisp | 1 | -1/+2 |
2019-01-07 | gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed | ReinUsesLisp | 1 | -1/+13 |
2019-01-07 | gl_shader_cache: Use dirty flags for shaders | ReinUsesLisp | 1 | -1/+3 |
2019-01-06 | gl_rasterizer: Use DSA for vertex array objects | ReinUsesLisp | 1 | -34/+28 |
2018-12-30 | gl_rasterizer_cache: Texture view if shader samples array but OGL is not | ReinUsesLisp | 1 | -2/+5 |
2018-11-29 | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | 1 | -11/+24 |
2018-11-29 | gl_rasterizer: Implement a framebuffer cache | ReinUsesLisp | 1 | -39/+77 |
2018-11-29 | gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero | ReinUsesLisp | 1 | -1/+1 |
2018-11-29 | gl_rasterizer: Remove extension booleans | ReinUsesLisp | 1 | -13/+0 |
2018-11-27 | gl_rasterizer: Fixup for #1723. | Markus Wick | 1 | -1/+1 |
2018-11-27 | remove viewport_transform_enabled as it seems to be inactive when valid transforms are used. | Rodolfo Bogado | 1 | -12/+5 |
2018-11-27 | Implement depth clamp | Rodolfo Bogado | 1 | -0/+16 |
2018-11-27 | Add support for Clip Distance enabled register | Rodolfo Bogado | 1 | -1/+10 |
2018-11-27 | GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) | Marcos | 1 | -1/+11 |
2018-11-25 | Limit the amount of viewports tested for state changes only to the usable ones | Rodolfo Bogado | 1 | -2/+10 |
2018-11-24 | Add support for viewport_transfom_enable register | Rodolfo Bogado | 1 | -5/+13 |
2018-11-24 | Add support for clear_flags register | Rodolfo Bogado | 1 | -6/+38 |
2018-11-21 | Removed pre 4.3 ARB extensions | FernandoS27 | 1 | -5/+0 |
2018-11-19 | gl_rasterizer: Remove default clip distance | ReinUsesLisp | 1 | -2/+0 |
2018-11-18 | drop support for non separate alpha as it seems to cause issues in some games | Rodolfo Bogado | 1 | -18/+16 |
2018-11-17 | fix sampler configuration, thanks to Marcos for his investigation | Rodolfo Bogado | 1 | -17/+38 |
2018-11-17 | small type fix | Rodolfo Bogado | 1 | -6/+6 |
2018-11-17 | add AlphaToCoverage and AlphaToOne | Rodolfo Bogado | 1 | -0/+7 |
2018-11-17 | add support for fragment_color_clamp | Rodolfo Bogado | 1 | -0/+6 |
2018-11-17 | set border color not depending on the wrap mode | Rodolfo Bogado | 1 | -9/+9 |
2018-11-17 | set default value for point size register | Rodolfo Bogado | 1 | -5/+1 |
2018-11-17 | fix viewport and scissor behavior | Rodolfo Bogado | 1 | -16/+17 |
2018-11-17 | gl_rasterizer: Skip VB upload if the state is clean. | Markus Wick | 1 | -4/+20 |
2018-11-11 | Use core extensions when available to set max anisotropic filtering level | Rodolfo Bogado | 1 | -2/+7 |
2018-11-11 | Improve state management by splitting some of the states id separated function to avoid a full apply overhead | Rodolfo Bogado | 1 | -31/+23 |
2018-11-11 | Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. | Rodolfo Bogado | 1 | -4/+10 |
2018-11-11 | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | 1 | -10/+21 |
2018-11-08 | gl_rasterizer: Fix compiler warnings | Frederic Laing | 1 | -2/+2 |
2018-11-08 | rasterizer_cache: Remove reliance on the System singleton | Lioncash | 1 | -1/+2 |
2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | 1 | -2/+7 |
2018-11-06 | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | 1 | -4/+14 |
2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. | Rodolfo Bogado | 1 | -5/+18 |
2018-11-05 | Implement multi-target viewports and blending | Rodolfo Bogado | 1 | -39/+56 |
2018-10-31 | Improve OpenGL state handling | Rodolfo Bogado | 1 | -3/+1 |
2018-10-30 | video_core: Move surface declarations out of gl_rasterizer_cache | ReinUsesLisp | 1 | -3/+4 |
2018-10-30 | global: Use std::optional instead of boost::optional (#1578) | Frederic L | 1 | -1/+1 |
2018-10-29 | Implement Mip Filter | FernandoS27 | 1 | -3/+7 |
2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support | Rodolfo Bogado | 1 | -1/+12 |
2018-10-26 | gl_rasterizer: Implement primitive restart. | bunnei | 1 | -0/+8 |
2018-10-26 | gl_rasterizer: Implement depth range. | bunnei | 1 | -5/+5 |
2018-10-22 | Assert that multiple render targets are not set while alpha testing | FernandoS27 | 1 | -0/+12 |
2018-10-22 | Use standard UBO and fix/stylize the code | FernandoS27 | 1 | -15/+0 |
2018-10-22 | Cache uniform locations and restructure the implementation | FernandoS27 | 1 | -22/+4 |
2018-10-22 | Remove SyncAlphaTest and clang format | FernandoS27 | 1 | -2/+5 |
2018-10-22 | Added Alpha Func | FernandoS27 | 1 | -1/+9 |
2018-10-22 | Implemented Alpha Testing | FernandoS27 | 1 | -0/+11 |
2018-10-19 | fermi_2d: Add support for more accurate surface copies. | bunnei | 1 | -0/+6 |
2018-10-16 | config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation. | bunnei | 1 | -2/+2 |
2018-10-16 | rasterizer_cache: Refactor to support in-order flushing. | bunnei | 1 | -6/+3 |
2018-10-16 | gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. | bunnei | 1 | -1/+6 |
2018-10-16 | gl_rasterizer: Implement flushing. | bunnei | 1 | -1/+25 |
2018-10-15 | gl_rasterizer: Silence implicit cast warning in glBindBufferRange | ReinUsesLisp | 1 | -1/+2 |
2018-10-09 | Implement Scissor Test | FernandoS27 | 1 | -4/+9 |
2018-10-09 | Assert Scissor tests | FernandoS27 | 1 | -0/+12 |
2018-10-07 | gl_shader_decompiler: Implement geometry shaders | ReinUsesLisp | 1 | -14/+26 |
2018-10-07 | gl_rasterizer: Fixup undefined behaviour in SetupDraw | ReinUsesLisp | 1 | -0/+1 |
2018-10-06 | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 1 | -0/+18 |
2018-10-06 | gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. | bunnei | 1 | -7/+3 |
2018-10-04 | gl_rasterizer: Implement quads topology | ReinUsesLisp | 1 | -43/+103 |
2018-10-01 | gl_rasterizer: Fixup unassigned point sizes | ReinUsesLisp | 1 | -1/+4 |
2018-09-30 | gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. | bunnei | 1 | -1/+1 |
2018-09-28 | video_core: Implement point_size and add point state sync | ReinUsesLisp | 1 | -0/+7 |
2018-09-26 | video_core: Add asserts for CS, TFB and alpha testing | ReinUsesLisp | 1 | -0/+22 |
2018-09-21 | RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register. | Subv | 1 | -1/+1 |
2018-09-19 | gl_rasterizer: Fix StartAddress handling with indexed draw calls. | Markus Wick | 1 | -6/+7 |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 1 | -15/+15 |
2018-09-13 | Use ARB_multi_bind for uniform buffers (#1287) | ReinUsesLisp | 1 | -3/+22 |
2018-09-10 | rasterizer: Drop unused handler. | Markus Wick | 1 | -2/+0 |
2018-09-10 | gl_rasterizer: Implement clear for non-zero render targets. | bunnei | 1 | -48/+55 |
2018-09-10 | gl_rasterizer: Implement multiple color attachments. | bunnei | 1 | -69/+45 |
2018-09-08 | gl_rasterizer: Use baseInstance instead of moving the buffer points. | bunnei | 1 | -21/+25 |
2018-09-08 | video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) | Patrick Elsässer | 1 | -12/+14 |
2018-09-08 | gl_rasterizer: Implement texture wrap mode p. | bunnei | 1 | -2/+7 |
2018-09-08 | gl_rasterizer_cache: Keep track of texture type per surface. | bunnei | 1 | -0/+1 |
2018-09-08 | gl_state: Keep track of texture target. | bunnei | 1 | -3/+3 |
2018-09-06 | gl_rasterizer: Call state.Apply only once on SetupShaders. | bunnei | 1 | -4/+2 |
2018-09-05 | gl_rasterizer: Implement a VAO cache. | Markus Wick | 1 | -48/+48 |
2018-09-05 | renderer_opengl: Implement a buffer cache. | Markus Wick | 1 | -74/+27 |
2018-09-04 | gl_shader_cache: Use an u32 for the binding point cache. | Markus Wick | 1 | -2/+2 |
2018-09-04 | Update microprofile scopes. | Markus Wick | 1 | -3/+11 |
2018-08-31 | gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies. | bunnei | 1 | -20/+0 |
2018-08-31 | gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. | bunnei | 1 | -11/+8 |
2018-08-31 | gl_rasterizer: Fix issues with the rasterizer cache. | bunnei | 1 | -0/+38 |
2018-08-28 | gpu: Make memory_manager private | Lioncash | 1 | -2/+2 |
2018-08-28 | gl_rasterizer: Remove unused variables | Lioncash | 1 | -2/+0 |
2018-08-28 | renderer_opengl: Implement a new shader cache. | bunnei | 1 | -59/+25 |
2018-08-28 | gl_rasterizer_cache: Update to use RasterizerCache base class. | bunnei | 1 | -4/+1 |
2018-08-24 | gl_rasterizer: Correct assertion condition in SyncLogicOpState() | Lioncash | 1 | -1/+2 |
2018-08-23 | gl_rasterizer: Implement stencil test. | bunnei | 1 | -4/+31 |
2018-08-23 | gl_rasterizer: Implement partial color clear and stencil clear. | bunnei | 1 | -12/+42 |
2018-08-22 | gl_shader_gen: Use a std::vector to represent program code instead of std::array | Lioncash | 1 | -1/+1 |
2018-08-22 | renderer_opengl: Namespace OpenGL code | Lioncash | 1 | -0/+4 |
2018-08-21 | GPU: Implemented the logic op functionality of the GPU. | Subv | 1 | -0/+18 |
2018-08-21 | rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature | Lioncash | 1 | -4/+3 |
2018-08-20 | Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. | Subv | 1 | -4/+5 |
2018-08-18 | GLRasterizer: Implemented instanced vertex arrays. | Subv | 1 | -3/+16 |
2018-08-15 | Rasterizer: Implemented instanced rendering. | Subv | 1 | -1/+1 |
2018-08-15 | gl_rasterizer: Fix upload size for constant buffers. | bunnei | 1 | -3/+3 |
2018-08-12 | gl_rasterizer: Use a shared helper to upload from CPU memory. | Markus Wick | 1 | -28/+29 |
2018-08-12 | gl_state: Don't track constant buffer mappings. | Markus Wick | 1 | -15/+3 |
2018-08-12 | gl_rasterizer: Use the stream buffer for constant buffers. | Markus Wick | 1 | -20/+19 |
2018-08-12 | gl_rasterizer: Use the streaming buffer itself for the constant buffer. | Markus Wick | 1 | -31/+14 |
2018-08-12 | gl_rasterizer: Use a helper for aligning the buffer. | Markus Wick | 1 | -14/+19 |
2018-08-12 | Update the stream_buffer helper from Citra. | Markus Wick | 1 | -22/+14 |
2018-08-12 | RasterizerGL: Ignore invalid/unset vertex attributes. | Subv | 1 | -1/+6 |
2018-08-12 | gl_rasterizer: Silence implicit truncation warning in SetupShaders() | Lioncash | 1 | -1/+1 |
2018-08-12 | core: Namespace EmuWindow | Lioncash | 1 | -1/+1 |
2018-08-10 | Revert "gl_state: Temporarily disable culling and depth test." | bunnei | 1 | -3/+1 |
2018-08-10 | gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() | Lioncash | 1 | -4/+3 |
2018-08-09 | gl_rasterizer: Do not render when no render target is configured. | bunnei | 1 | -0/+5 |
2018-08-08 | maxwell_3d: Use correct const buffer size and check bounds. | bunnei | 1 | -1/+4 |
2018-08-08 | renderer_opengl: Use trace log in a few places. | bunnei | 1 | -1/+1 |
2018-08-05 | added braces for conditions | David Marcec | 1 | -2/+3 |
2018-08-05 | fix the attrib format for ints | David Marcec | 1 | -2/+7 |
2018-08-02 | video_core: Make global EmuWindow instance part of the base renderer class | Lioncash | 1 | -4/+3 |
2018-07-24 | gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers() | Lioncash | 1 | -3/+5 |
2018-07-24 | gl_rasterizer: Use std::string_view instead of std::string when checking for extensions | Lioncash | 1 | -1/+3 |
2018-07-24 | gl_rasterizer: Use in-class member initializers where applicable | Lioncash | 1 | -7/+0 |
2018-07-24 | gl_rasterizer: Implement texture border color. | bunnei | 1 | -3/+6 |
2018-07-22 | gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. | bunnei | 1 | -10/+14 |
2018-07-22 | gl_rasterizer: Use zeta_enable register to enable depth buffer. | bunnei | 1 | -2/+2 |
2018-07-21 | gpu: Rename Get3DEngine() to Maxwell3D() | Lioncash | 1 | -5/+5 |
2018-07-19 | gl_state: Temporarily disable culling and depth test. | bunnei | 1 | -1/+3 |
2018-07-19 | core: Don't construct instance of Core::System, just to access its live instance | Lioncash | 1 | -13/+13 |
2018-07-14 | OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | bunnei | 1 | -0/+6 |
2018-07-14 | GPU: Always enable the depth write when clearing the depth buffer. | Subv | 1 | -3/+8 |
2018-07-13 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | 1 | -11/+3 |
2018-07-13 | gl_shader_gen: Implement dual vertex shader mode. | bunnei | 1 | -10/+33 |
2018-07-08 | gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. | bunnei | 1 | -1/+4 |
2018-07-04 | GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. | Subv | 1 | -1/+4 |
2018-07-04 | GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. | Subv | 1 | -0/+10 |
2018-07-04 | GPU: Only configure the used framebuffers during clear. | Subv | 1 | -7/+13 |
2018-07-03 | GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. | Subv | 1 | -72/+34 |
2018-07-03 | GPU: Support clears that don't clear the color buffer. | Subv | 1 | -4/+14 |
2018-07-03 | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. | Subv | 1 | -0/+71 |
2018-07-03 | gl_rasterizer: Only set cull mode and front face if enabled. | bunnei | 1 | -2/+5 |
2018-07-03 | GPU: Don't try to parse the depth test function if the depth test is disabled. | Subv | 1 | -0/+4 |
2018-07-03 | Update clang format | James Rowe | 1 | -5/+5 |
2018-07-03 | Rename logging macro back to LOG_* | James Rowe | 1 | -4/+4 |
2018-07-03 | GPU: Set up the culling configuration on each draw. | Subv | 1 | -6/+8 |
2018-07-02 | GPU: Set up the depth test state on every draw. | Subv | 1 | -0/+11 |
2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 1 | -1/+3 |
2018-07-02 | GPU: Implement offsetted rendering when using non-indexed drawing. | Subv | 1 | -1/+1 |
2018-07-02 | GPU: Fixed the index offset rendering, and implemented the base vertex functionality. | Subv | 1 | -6/+8 |
2018-07-02 | GPU: Ignore disabled textures and textures with an invalid address. | Subv | 1 | -1/+5 |
2018-06-27 | gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. | bunnei | 1 | -6/+19 |
2018-06-27 | gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. | bunnei | 1 | -3/+22 |
2018-06-27 | gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. | bunnei | 1 | -91/+26 |
2018-06-27 | gl_rasterizer: Workaround for when exceeding max UBO size. | bunnei | 1 | -0/+6 |
2018-06-26 | gl_state: Fix state management for texture swizzle. | bunnei | 1 | -1/+1 |
2018-06-20 | Build: Fixed some MSVC warnings in various parts of the code. | Subv | 1 | -2/+2 |
2018-06-18 | gl_rasterizer: Get loose on independent blending. | Jules Blok | 1 | -1/+1 |
2018-06-10 | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | Subv | 1 | -11/+17 |
2018-06-09 | GPU: Synchronize the blend state on every draw call. | Subv | 1 | -8/+18 |
2018-06-09 | GPU: Added registers for normal and independent blending. | Subv | 1 | -26/+1 |
2018-06-08 | Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. | Subv | 1 | -0/+3 |
2018-06-07 | GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. | Subv | 1 | -3/+4 |
2018-06-07 | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | 1 | -0/+8 |
2018-06-07 | gl_shader_gen: Add uniform handling for indirect const buffer access. | bunnei | 1 | -1/+10 |
2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 1 | -37/+46 |
2018-06-04 | GPU: Calculate the correct viewport dimensions based on the scale and translate registers. | Subv | 1 | -2/+2 |
2018-05-19 | GLRenderer: Remove unused hw_vao_enabled_attributes variable. | Subv | 1 | -3/+0 |
2018-05-19 | GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. | Subv | 1 | -4/+1 |
2018-05-02 | general: Make formatting of logged hex values more straightforward | Lioncash | 1 | -1/+1 |
2018-04-25 | video-core: Move logging macros over to new fmt-capable ones | Lioncash | 1 | -3/+3 |
2018-04-25 | gl_rasterizer_cache: Add a function for finding framebuffer GPU address. | bunnei | 1 | -0/+1 |
2018-04-25 | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 1 | -7/+6 |
2018-04-24 | memory_manager: Make GpuToCpuAddress return an optional. | bunnei | 1 | -7/+7 |
2018-04-24 | memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. | bunnei | 1 | -3/+3 |
2018-04-23 | GPU: Support multiple enabled vertex arrays. | Subv | 1 | -40/+81 |
2018-04-21 | opengl: Remove unnecessary header inclusions | Lioncash | 1 | -1/+0 |
2018-04-20 | math_util: Remove the Clamp() function | Lioncash | 1 | -12/+13 |
2018-04-18 | GLCache: Added boilerplate code to make supporting configurable texture component types. | Subv | 1 | -0/+2 |
2018-04-18 | GLCache: Take into account the texture's block height when caching and unswizzling. | Subv | 1 | -1/+2 |
2018-04-18 | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 1 | -1/+26 |
2018-04-17 | gl_rendering: Use NGLOG* for changed code. | bunnei | 1 | -3/+3 |
2018-04-17 | gl_rasterizer: Implement indexed vertex mode. | bunnei | 1 | -19/+31 |
2018-04-15 | GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. | Subv | 1 | -10/+7 |
2018-04-15 | GPU: Don't use explicit binding points when uploading the constbuffers to opengl. | Subv | 1 | -5/+25 |
2018-04-15 | GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. | Subv | 1 | -3/+4 |
2018-04-15 | GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. | Subv | 1 | -29/+38 |
2018-04-15 | GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. | Subv | 1 | -1/+38 |
2018-04-15 | GPU: Allow configuring ssbos in the opengl state manager. | Subv | 1 | -0/+8 |
2018-04-15 | GPU: Added a function to determine whether a shader stage is enabled or not. | Subv | 1 | -3/+3 |
2018-04-14 | gl_rasterizer: Generate shaders and upload uniforms. | bunnei | 1 | -28/+74 |
2018-04-14 | gl_rasterizer: Use shader program manager, remove test shader. | bunnei | 1 | -143/+27 |
2018-04-14 | renderer_opengl: Use OGLProgram instead of OGLShader. | bunnei | 1 | -1/+1 |
2018-04-07 | GL: Set up the textures used for each draw call. | Subv | 1 | -2/+36 |
2018-04-07 | GL: Bind the textures to the shaders used for drawing. | Subv | 1 | -2/+11 |
2018-04-07 | GL: Create the sampler objects when starting up the GL rasterizer. | Subv | 1 | -0/+6 |
2018-04-07 | GL: Ported the SamplerInfo struct from citra. | Subv | 1 | -0/+39 |
2018-03-27 | gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function. | bunnei | 1 | -22/+27 |
2018-03-27 | gl_rasterizer: Add a SyncViewport method. | bunnei | 1 | -18/+17 |
2018-03-27 | gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. | bunnei | 1 | -11/+2 |
2018-03-27 | gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray. | bunnei | 1 | -1/+1 |
2018-03-27 | gl_rasterizer: Normalize vertex array data as appropriate. | bunnei | 1 | -1/+1 |
2018-03-27 | rasterizer: Rename DrawTriangles to DrawArrays. | bunnei | 1 | -2/+2 |
2018-03-27 | gl_rasterizer: Use passthrough shader for SetupVertexShader. | bunnei | 1 | -1/+2 |
2018-03-27 | renderer_opengl: Logging, etc. cleanup. | bunnei | 1 | -17/+18 |
2018-03-27 | gl_rasterizer: Implement SetupVertexArray. | bunnei | 1 | -20/+38 |
2018-03-27 | gl_rasterizer: Use 32 texture units instead of 3. | bunnei | 1 | -0/+1 |
2018-03-27 | gl_rasterizer: Implement DrawTriangles. | bunnei | 1 | -1/+194 |
2018-03-27 | gl_rasterizer: Implement AnalyzeVertexArray. | bunnei | 1 | -1/+21 |
2018-03-24 | gl_rasterizer: Fake render in green, because it's cooler. | bunnei | 1 | -1/+1 |
2018-03-24 | gl_rasterizer: Log warning instead of sync'ing unimplemented funcs. | bunnei | 1 | -7/+1 |
2018-03-23 | rasterizer: Flush and invalidate regions should be 64-bit. | bunnei | 1 | -3/+3 |
2018-03-23 | gl_rasterizer: Implement AccelerateDisplay method from Citra. | bunnei | 1 | -1/+33 |
2018-03-23 | video_core: Remove usage of PAddr and replace with VAddr. | bunnei | 1 | -4/+4 |
2018-03-23 | video_core: Move FramebufferInfo to FramebufferConfig in GPU. | bunnei | 1 | -2/+3 |
2018-03-23 | gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT. | bunnei | 1 | -15/+15 |
2018-03-23 | gl_rasterizer: Add a simple passthrough shader in lieu of shader generation. | bunnei | 1 | -3/+56 |
2018-03-20 | renderer_gl: Port boilerplate rasterizer code over from Citra. | bunnei | 1 | -0/+269 |
2018-01-13 | Remove references to PICA and rasterizers in video_core | James Rowe | 1 | -1686/+0 |
2018-01-01 | core/video_core: Fix a bunch of u64 -> u32 warnings. | bunnei | 1 | -2/+2 |
2017-09-17 | Fixed framebuffer warning | Huw Pascoe | 1 | -7/+18 |
2017-08-25 | gl_rasterizer: implement custom clip plane | wwylele | 1 | -0/+28 |
2017-08-21 | gl_rasterizer: add clipping plane z<=0 defined in PICA | wwylele | 1 | -0/+3 |
2017-07-01 | gl_rasterizer: use texture buffer for proctex LUT | wwylele | 1 | -30/+35 |
2017-06-22 | gl_rasterizer: use texture buffer for fog LUT | wwylele | 1 | -13/+12 |
2017-06-22 | gl_rasterizer: create the texture before applying the state | wwylele | 1 | -2/+2 |
2017-06-21 | gl_rasterizer: fix glGetUniformLocation type | wwylele | 1 | -8/+8 |
2017-06-21 | gl_rasterizer: manage texture ids in one place | wwylele | 1 | -23/+24 |
2017-06-21 | gl_rasterizer/lighting: fix LUT interpolation | wwylele | 1 | -49/+22 |
2017-06-10 | OpenGL: Update comment on AreQuaternionsOpposite with new information | Yuri Kunde Schlesner | 1 | -8/+11 |
2017-05-30 | gl_rasterizer: sync spot light status | wwylele | 1 | -0/+45 |
2017-05-20 | gl_rasterizer: implement procedural texture | wwylele | 1 | -0/+232 |
2017-05-05 | pica: shader_dirty if texture2 coord changed | wwylele | 1 | -0/+4 |
2017-04-17 | OpenGL: Pass Pica regs via parameter | Yuri Kunde Schlesner | 1 | -1/+1 |
2017-04-17 | OpenGL: Move PicaShaderConfig to gl_shader_gen.h | Yuri Kunde Schlesner | 1 | -1/+1 |
2017-04-17 | OpenGL: Move Attributes enum to a more appropriate file | Yuri Kunde Schlesner | 1 | -1/+0 |
2017-02-18 | OpenGL: Check if uniform block exists before updating it (#2581) | Jannik Vogel | 1 | -29/+30 |
2017-02-09 | OpenGL: Remove unused duplicate of IsPassThroughTevStage | Yuri Kunde Schlesner | 1 | -12/+0 |
2017-02-09 | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | 1 | -1/+3 |
2017-02-04 | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | 1 | -1/+1 |
2017-02-04 | VideoCore: Split framebuffer regs from Regs struct | Yuri Kunde Schlesner | 1 | -49/+60 |
2017-02-04 | VideoCore: Split texturing regs from Regs struct | Yuri Kunde Schlesner | 1 | -62/+67 |
2017-02-04 | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | 1 | -25/+29 |
2017-01-30 | VideoCore: Change misleading register names | Yuri Kunde Schlesner | 1 | -1/+1 |
2017-01-30 | video_core: gl_rasterizer.cpp removed unused type alias | Kloen | 1 | -2/+0 |
2017-01-23 | video_core: gl_rasterizer float to int warning | Kloen | 1 | -1/+2 |
2016-12-19 | Use GL_TRUE when setting color_mask | Albin Bernhardsson | 1 | -4/+4 |
2016-12-15 | VideoCore: Make profiling scope more representative | Yuri Kunde Schlesner | 1 | -0/+12 |
2016-12-07 | OpenGL: Drop framebuffer completeness check. | Markus Wick | 1 | -16/+0 |
2016-12-05 | Report shader uniform block size in case of mismatch | Jannik Vogel | 1 | -1/+3 |
2016-12-04 | OpenGL: Non-zero stride only makes sense for linear buffers | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-12-04 | OpenGL: Fix DisplayTransfer accel when input width != output width | Yuri Kunde Schlesner | 1 | -1/+10 |
2016-11-30 | ClangFormat: Fixed the clang-format errors | Subv | 1 | -4/+8 |
2016-11-29 | Build: Fixed a few warnings. | Subv | 1 | -4/+4 |
2016-11-27 | RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 | Subv | 1 | -2/+2 |
2016-11-27 | Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. | Subv | 1 | -1/+1 |
2016-09-30 | OpenGL: Take cached viewport sub-rect into account for scissor | Yuri Kunde Schlesner | 1 | -21/+21 |
2016-09-29 | rasterizer: separate TextureCopy from DisplayTransfer | wwylele | 1 | -5/+5 |
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 1 | -5/+1 |
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 1 | -5/+5 |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -86/+148 |
2016-06-28 | OpenGL: Add scaled resolution support to scissor | Yuri Kunde Schlesner | 1 | -0/+8 |
2016-06-28 | PICA: Scissor fixes and cleanups | Yuri Kunde Schlesner | 1 | -10/+10 |
2016-06-28 | PICA: Implement scissor test | Subv | 1 | -0/+26 |
2016-06-07 | OpenGL: Implement fog | Jannik Vogel | 1 | -0/+68 |
2016-05-23 | OpenGL: Set shader_dirty on lighting changes | Jannik Vogel | 1 | -0/+23 |
2016-05-23 | OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale | Jannik Vogel | 1 | -0/+72 |
2016-05-14 | OpenGL: Only update depth uniforms if the depth changed | Jannik Vogel | 1 | -7/+17 |
2016-05-12 | OpenGL: Support blend equation | Jannik Vogel | 1 | -0/+2 |
2016-05-11 | OpenGL: Implement texture type 3 | Jannik Vogel | 1 | -0/+8 |
2016-05-10 | OpenGL: Implement W-Buffers and fix depth-mapping | Jannik Vogel | 1 | -3/+8 |
2016-05-10 | Pica: Implement W-Buffer in SW rasterizer | Jannik Vogel | 1 | -2/+2 |
2016-05-07 | fixup simple type conversions where possible | Alexander Laties | 1 | -1/+1 |
2016-04-30 | OpenGL: border_color was never set. Fixed. (#1740) | Jannik Vogel | 1 | -0/+1 |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 1 | -6/+7 |
2016-04-29 | Common: Remove section measurement from profiler (#1731) | Yuri Kunde Schlesner | 1 | -1/+0 |
2016-04-22 | HWRasterizer: sync specular uniform for new shaders | tfarley | 1 | -0/+2 |
2016-04-21 | HWRasterizer: Texture forwarding | tfarley | 1 | -511/+328 |
2016-04-08 | OpenGL: Respect buffer-write allow registers | Jannik Vogel | 1 | -6/+28 |
2016-04-08 | OpenGL: Split buffer-write mask sync into seperate functions | Jannik Vogel | 1 | -8/+30 |
2016-04-08 | OpenGL: Keep stencil-test and framebuffer.depth_format in sync | Jannik Vogel | 1 | -0/+1 |
2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 1 | -2/+1 |
2016-04-03 | OpenGL: Fix a double framebuffer completeness checks. | Emmanuel Gil Peyrot | 1 | -4/+6 |
2016-04-03 | OpenGL: Check for framebuffer completeness | Jannik Vogel | 1 | -0/+3 |
2016-03-24 | OpenGL: Don't attempt to draw empty triangle batches | Yuri Kunde Schlesner | 1 | -0/+3 |
2016-03-06 | Pica: Write depth value even when depth test is disabled | Yuri Kunde Schlesner | 1 | -2/+4 |
2016-03-03 | Add immediate mode vertex submission | Dwayne Slater | 1 | -0/+1 |
2016-02-05 | renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. | bunnei | 1 | -2/+2 |
2016-02-05 | gl_rasterizer: Fix issue with interpolation of opposite quaternions. | bunnei | 1 | -3/+25 |
2016-02-05 | pica_types: Replace float24/20/16 with a template class. | bunnei | 1 | -7/+7 |
2016-02-05 | renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. | bunnei | 1 | -12/+39 |
2016-02-05 | renderer_opengl: Initial implementation of basic specular lighting. | bunnei | 1 | -0/+68 |
2016-02-05 | renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. | bunnei | 1 | -13/+52 |
2016-02-05 | renderer_opengl: Implement diffuse component of HW fragment lighting. | bunnei | 1 | -0/+141 |
2016-02-03 | hwrasterizer: Use proper cached fb addr/size | tfarley | 1 | -40/+32 |
2016-01-21 | hwrasterizer: Use depth offset | tfarley | 1 | -0/+16 |
2015-12-08 | VideoCore: Unify interface to OpenGL and SW rasterizers | Yuri Kunde Schlesner | 1 | -9/+0 |
2015-12-07 | VideoCore: Rename HWRasterizer methods to be less confusing | Yuri Kunde Schlesner | 1 | -3/+3 |
2015-12-07 | OpenGL: Rename cache functions to better match what they actually do | Yuri Kunde Schlesner | 1 | -4/+4 |
2015-12-05 | OpenGL: Flip framebuffers during transfer rather than when rendering | Yuri Kunde Schlesner | 1 | -11/+10 |
2015-11-26 | renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. | bunnei | 1 | -4/+6 |
2015-11-25 | Use regular uniform location | Pierre de La Morinerie | 1 | -3/+4 |
2015-11-19 | FragShader: Use an UBO instead of several individual uniforms | Subv | 1 | -4/+29 |
2015-10-22 | gl_rasterizer: Define enum types for each vertex texcoord attribute. | bunnei | 1 | -6/+6 |
2015-10-22 | gl_rasterizer: Use MMH3 hash for shader cache hey. | bunnei | 1 | -4/+3 |
2015-10-22 | gl_shader_gen: Require explicit uniform locations. | bunnei | 1 | -19/+8 |
2015-10-22 | renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. | bunnei | 1 | -74/+57 |
2015-10-22 | gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. | bunnei | 1 | -17/+2 |
2015-10-22 | gl_rasterizer: Fix typo in uploading TEV const color uniforms. | bunnei | 1 | -5/+5 |
2015-10-22 | gl_shader_util: Fix precision bug with alpha testing. | bunnei | 1 | -2/+2 |
2015-10-22 | Initial implementation of fragment shader generation with caching. | Subv | 1 | -227/+124 |
2015-10-07 | Silence -Wsign-compare warnings. | Rohit Nirmal | 1 | -3/+3 |
2015-09-11 | video_core: Reorganize headers | Lioncash | 1 | -1/+1 |
2015-09-10 | gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle | Lioncash | 1 | -3/+3 |
2015-09-03 | OpenGL: Use Sampler Objects to decouple sampler config from textures | Yuri Kunde Schlesner | 1 | -0/+46 |
2015-09-03 | OpenGL: Remove ugly and endian-unsafe color pointer casts | Yuri Kunde Schlesner | 1 | -3/+3 |
2015-08-30 | Replace the previous OpenGL loader with a glad-generated 3.3 one | Yuri Kunde Schlesner | 1 | -2/+2 |
2015-08-28 | gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. | bunnei | 1 | -2/+2 |
2015-08-25 | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | 1 | -0/+10 |
2015-08-24 | HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. | Subv | 1 | -2/+9 |
2015-08-20 | GLRasterizer: Implemented stencil testing in the hw renderer. | Subv | 1 | -2/+11 |
2015-08-15 | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 1 | -3/+3 |
2015-08-06 | OpenGL: Remove redundant texture.enable_2d field from OpenGLState | Yuri Kunde Schlesner | 1 | -10/+1 |
2015-07-28 | OpenGL: Add a profiler category measuring framebuffer readback | Yuri Kunde Schlesner | 1 | -0/+7 |
2015-07-19 | GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist. | Subv | 1 | -3/+7 |
2015-06-28 | Core: Cleanup hw includes. | Emmanuel Gil Peyrot | 1 | -0/+1 |
2015-06-28 | Common: Cleanup key_map includes. | Emmanuel Gil Peyrot | 1 | -3/+5 |
2015-06-09 | Renderer formatting edits | tfarley | 1 | -12/+12 |
2015-06-09 | Render-to-texture flush, interval math fix | tfarley | 1 | -1/+13 |
2015-06-09 | Liberal texture unbind (clout menu) | tfarley | 1 | -4/+34 |
2015-06-09 | Depth format fix (crush3d intro/black screens) | tfarley | 1 | -46/+46 |
2015-06-09 | Implemented glColorMask | tfarley | 1 | -0/+4 |
2015-05-31 | Pica: Implement LogicOp function. | bunnei | 1 | -0/+10 |
2015-05-30 | Move video_core/color.h to common/color.h | archshift | 1 | -1/+2 |
2015-05-29 | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | 1 | -1/+1 |
2015-05-23 | Pica: Create 'State' structure and move state memory there. | bunnei | 1 | -108/+126 |
2015-05-23 | OpenGL renderer | tfarley | 1 | -0/+879 |