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2015-10-22Initial implementation of fragment shader generation with caching.Subv1-227/+124
2015-10-07Silence -Wsign-compare warnings.Rohit Nirmal1-3/+3
2015-09-11video_core: Reorganize headersLioncash1-1/+1
2015-09-10gl_rasterizer: Replace push_back calls with emplace_back in AddTriangleLioncash1-3/+3
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner1-0/+46
2015-09-03OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner1-3/+3
2015-08-30Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner1-2/+2
2015-08-28gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei1-2/+2
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner1-0/+10
2015-08-24HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.Subv1-2/+9
2015-08-20GLRasterizer: Implemented stencil testing in the hw renderer.Subv1-2/+11
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei1-3/+3
2015-08-06OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner1-10/+1
2015-07-28OpenGL: Add a profiler category measuring framebuffer readbackYuri Kunde Schlesner1-0/+7
2015-07-19GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.Subv1-3/+7
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot1-0/+1
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot1-3/+5
2015-06-09Renderer formatting editstfarley1-12/+12
2015-06-09Render-to-texture flush, interval math fixtfarley1-1/+13
2015-06-09Liberal texture unbind (clout menu)tfarley1-4/+34
2015-06-09Depth format fix (crush3d intro/black screens)tfarley1-46/+46
2015-06-09Implemented glColorMasktfarley1-0/+4
2015-05-31Pica: Implement LogicOp function.bunnei1-0/+10
2015-05-30Move video_core/color.h to common/color.harchshift1-1/+2
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-1/+1
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei1-108/+126
2015-05-23OpenGL renderertfarley1-0/+879