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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_rasterizer.cpp
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2015-10-22
Initial implementation of fragment shader generation with caching.
Subv
1
-227
/
+124
2015-10-07
Silence -Wsign-compare warnings.
Rohit Nirmal
1
-3
/
+3
2015-09-11
video_core: Reorganize headers
Lioncash
1
-1
/
+1
2015-09-10
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
Lioncash
1
-3
/
+3
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
1
-0
/
+46
2015-09-03
OpenGL: Remove ugly and endian-unsafe color pointer casts
Yuri Kunde Schlesner
1
-3
/
+3
2015-08-30
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
1
-2
/
+2
2015-08-28
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
1
-2
/
+2
2015-08-25
Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
1
-0
/
+10
2015-08-24
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Subv
1
-2
/
+9
2015-08-20
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
1
-2
/
+11
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
1
-3
/
+3
2015-08-06
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
1
-10
/
+1
2015-07-28
OpenGL: Add a profiler category measuring framebuffer readback
Yuri Kunde Schlesner
1
-0
/
+7
2015-07-19
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
Subv
1
-3
/
+7
2015-06-28
Core: Cleanup hw includes.
Emmanuel Gil Peyrot
1
-0
/
+1
2015-06-28
Common: Cleanup key_map includes.
Emmanuel Gil Peyrot
1
-3
/
+5
2015-06-09
Renderer formatting edits
tfarley
1
-12
/
+12
2015-06-09
Render-to-texture flush, interval math fix
tfarley
1
-1
/
+13
2015-06-09
Liberal texture unbind (clout menu)
tfarley
1
-4
/
+34
2015-06-09
Depth format fix (crush3d intro/black screens)
tfarley
1
-46
/
+46
2015-06-09
Implemented glColorMask
tfarley
1
-0
/
+4
2015-05-31
Pica: Implement LogicOp function.
bunnei
1
-0
/
+10
2015-05-30
Move video_core/color.h to common/color.h
archshift
1
-1
/
+2
2015-05-29
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
1
-1
/
+1
2015-05-23
Pica: Create 'State' structure and move state memory there.
bunnei
1
-108
/
+126
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+879