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path: root/src/video_core/renderer_opengl/gl_graphics_pipeline.h (follow)
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* opengl: Fix asynchronous shadersReinUsesLisp2021-07-231-1/+6
| | | | | Wait for shader to build before configuring it, and wait for the shader to build before sharing it with other contexts.
* renderer_opengl: Use ARB_separate_shader_objectsReinUsesLisp2021-07-231-1/+1
| | | | | Ensures that states set for a particular stage are not attached to other stages which may not need them.
* video_core: Enable GL SPIR-V shaderslat9nq2021-07-231-0/+1
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* gl_graphics_pipeline: Inline hash and operator== key functionsReinUsesLisp2021-07-231-2/+8
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* gl_shader_cache: Check previous pipeline before checking hash mapReinUsesLisp2021-07-231-2/+7
| | | | Port optimization from Vulkan.
* gl_graphics_pipeline: Port optimizations from Vulkan pipelinesReinUsesLisp2021-07-231-2/+16
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* gl_shader_cache: Implement async shadersameerj2021-07-231-2/+12
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* gl_shader_cache: Remove const from pipeline source argumentsameerj2021-07-231-2/+2
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* gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructorameerj2021-07-231-2/+2
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* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-231-1/+2
| | | | Increases performance significantly on certain titles.
* buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp2021-07-231-0/+1
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* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-231-2/+10
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* gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp2021-07-231-0/+118