Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers | Ameer J | 2023-08-13 | 1 | -2/+0 |
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* | shaders: Track local memory usage | ameerj | 2023-06-26 | 1 | -0/+5 |
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* | gl_graphics_pipeline: Force context flush when loading shader cache | ameerj | 2023-01-30 | 1 | -1/+1 |
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* | MacroHLE: Add OpenGL Support | Fernando Sahmkow | 2023-01-01 | 1 | -0/+1 |
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* | Update 3D regs | Kelebek1 | 2022-10-07 | 1 | -2/+2 |
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* | VideoCore: Fix channels with disk pipeline/shader cache. | Fernando Sahmkow | 2022-10-06 | 1 | -6/+10 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | video_core: Reduce unused includes | ameerj | 2022-03-19 | 1 | -1/+0 |
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* | gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969) | Ameer J | 2022-03-06 | 1 | -4/+3 |
| | | | | | | | | | | | | | * gl_graphics_pipeline: Improve shader builder synchronization Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context * gl_graphics_pipeline: Make built_fence access threadsafe * gl_graphics_pipeline: Use GLsync objects only when building in parallel * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context | ||||
* | opengl: Fix asynchronous shaders | ReinUsesLisp | 2021-07-23 | 1 | -1/+6 |
| | | | | | Wait for shader to build before configuring it, and wait for the shader to build before sharing it with other contexts. | ||||
* | renderer_opengl: Use ARB_separate_shader_objects | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | | | | | Ensures that states set for a particular stage are not attached to other stages which may not need them. | ||||
* | video_core: Enable GL SPIR-V shaders | lat9nq | 2021-07-23 | 1 | -0/+1 |
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* | gl_graphics_pipeline: Inline hash and operator== key functions | ReinUsesLisp | 2021-07-23 | 1 | -2/+8 |
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* | gl_shader_cache: Check previous pipeline before checking hash map | ReinUsesLisp | 2021-07-23 | 1 | -2/+7 |
| | | | | Port optimization from Vulkan. | ||||
* | gl_graphics_pipeline: Port optimizations from Vulkan pipelines | ReinUsesLisp | 2021-07-23 | 1 | -2/+16 |
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* | gl_shader_cache: Implement async shaders | ameerj | 2021-07-23 | 1 | -2/+12 |
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* | gl_shader_cache: Remove const from pipeline source arguments | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
| | | | | Increases performance significantly on certain titles. | ||||
* | buffer_cache: Mark uniform buffers as dirty if any enable bit changes | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | 2021-07-23 | 1 | -2/+10 |
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* | gl_shader_cache: Rename Program abstractions into Pipeline | ReinUsesLisp | 2021-07-23 | 1 | -0/+118 |