Commit message (Collapse) | Author | Files | Lines | ||
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2023-11-18 | gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode | Ameer J | 1 | -0/+1 | |
GL_SEPARATE_ATTRIBS only applies when multiple buffers are being used, else GL_INTERLEAVED_ATTRIBS handles the cases for a single buffer with potentially more than one attribute | |||||
2023-08-13 | gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers | Ameer J | 1 | -2/+0 | |
2023-06-26 | shaders: Track local memory usage | ameerj | 1 | -0/+5 | |
2023-01-30 | gl_graphics_pipeline: Force context flush when loading shader cache | ameerj | 1 | -1/+1 | |
2023-01-01 | MacroHLE: Add OpenGL Support | Fernando Sahmkow | 1 | -0/+1 | |
2022-10-07 | Update 3D regs | Kelebek1 | 1 | -2/+2 | |
2022-10-06 | VideoCore: Fix channels with disk pipeline/shader cache. | Fernando Sahmkow | 1 | -6/+10 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-03-19 | video_core: Reduce unused includes | ameerj | 1 | -1/+0 | |
2022-03-06 | gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969) | Ameer J | 1 | -4/+3 | |
* gl_graphics_pipeline: Improve shader builder synchronization Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context * gl_graphics_pipeline: Make built_fence access threadsafe * gl_graphics_pipeline: Use GLsync objects only when building in parallel * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context | |||||
2021-07-23 | opengl: Fix asynchronous shaders | ReinUsesLisp | 1 | -1/+6 | |
Wait for shader to build before configuring it, and wait for the shader to build before sharing it with other contexts. | |||||
2021-07-23 | renderer_opengl: Use ARB_separate_shader_objects | ReinUsesLisp | 1 | -1/+1 | |
Ensures that states set for a particular stage are not attached to other stages which may not need them. | |||||
2021-07-23 | video_core: Enable GL SPIR-V shaders | lat9nq | 1 | -0/+1 | |
2021-07-23 | gl_graphics_pipeline: Inline hash and operator== key functions | ReinUsesLisp | 1 | -2/+8 | |
2021-07-23 | gl_shader_cache: Check previous pipeline before checking hash map | ReinUsesLisp | 1 | -2/+7 | |
Port optimization from Vulkan. | |||||
2021-07-23 | gl_graphics_pipeline: Port optimizations from Vulkan pipelines | ReinUsesLisp | 1 | -2/+16 | |
2021-07-23 | gl_shader_cache: Implement async shaders | ameerj | 1 | -2/+12 | |
2021-07-23 | gl_shader_cache: Remove const from pipeline source arguments | ameerj | 1 | -2/+2 | |
2021-07-23 | gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor | ameerj | 1 | -2/+2 | |
2021-07-23 | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp | 1 | -1/+2 | |
Increases performance significantly on certain titles. | |||||
2021-07-23 | buffer_cache: Mark uniform buffers as dirty if any enable bit changes | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | 1 | -2/+10 | |
2021-07-23 | gl_shader_cache: Rename Program abstractions into Pipeline | ReinUsesLisp | 1 | -19/+19 | |
2021-07-23 | glasm: Set transform feedback state | ReinUsesLisp | 1 | -12/+20 | |
2021-07-23 | renderer_opengl: State track assembly programs | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | opengl: Initial (broken) support to GLASM shaders | ReinUsesLisp | 1 | -1/+5 | |
2021-07-23 | shader: Initial OpenGL implementation | ReinUsesLisp | 1 | -0/+105 | |