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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_graphics_pipeline.h
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2021-07-23
opengl: Fix asynchronous shaders
ReinUsesLisp
1
-1
/
+6
Wait for shader to build before configuring it, and wait for the shader to build before sharing it with other contexts.
2021-07-23
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
1
-1
/
+1
Ensures that states set for a particular stage are not attached to other stages which may not need them.
2021-07-23
video_core: Enable GL SPIR-V shaders
lat9nq
1
-0
/
+1
2021-07-23
gl_graphics_pipeline: Inline hash and operator== key functions
ReinUsesLisp
1
-2
/
+8
2021-07-23
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
1
-2
/
+7
Port optimization from Vulkan.
2021-07-23
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
ReinUsesLisp
1
-2
/
+16
2021-07-23
gl_shader_cache: Implement async shaders
ameerj
1
-2
/
+12
2021-07-23
gl_shader_cache: Remove const from pipeline source arguments
ameerj
1
-2
/
+2
2021-07-23
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
ameerj
1
-2
/
+2
2021-07-23
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
1
-1
/
+2
Increases performance significantly on certain titles.
2021-07-23
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
1
-0
/
+1
2021-07-23
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
1
-2
/
+10
2021-07-23
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
1
-19
/
+19
2021-07-23
glasm: Set transform feedback state
ReinUsesLisp
1
-12
/
+20
2021-07-23
renderer_opengl: State track assembly programs
ReinUsesLisp
1
-0
/
+1
2021-07-23
opengl: Initial (broken) support to GLASM shaders
ReinUsesLisp
1
-1
/
+5
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-0
/
+105