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path: root/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp (follow)
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* gl_graphics_pipeline: Fix assembly shaders check for transform feedbacksReinUsesLisp2021-07-231-1/+1
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* gl_graphics_pipeline: Inline hash and operator== key functionsReinUsesLisp2021-07-231-10/+0
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* gl_shader_cache: Check previous pipeline before checking hash mapReinUsesLisp2021-07-231-18/+15
| | | | Port optimization from Vulkan.
* gl_graphics_pipeline: Port optimizations from Vulkan pipelinesReinUsesLisp2021-07-231-55/+125
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* glsl: Address rest of feedbackameerj2021-07-231-17/+15
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* gl_shader_cache: Implement async shadersameerj2021-07-231-52/+71
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* gl_shader_cache: Remove const from pipeline source argumentsameerj2021-07-231-2/+2
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* gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructorameerj2021-07-231-9/+58
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* gl_texture_cache: Create image storage viewsReinUsesLisp2021-07-231-1/+4
| | | | Fixes SULD.D tests.
* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-231-10/+11
| | | | Increases performance significantly on certain titles.
* buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp2021-07-231-1/+3
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* glasm: Prepare XFB from state instead of global registersReinUsesLisp2021-07-231-4/+2
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* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-231-4/+15
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* gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp2021-07-231-0/+402