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path: root/src/video_core/renderer_opengl/gl_fence_manager.h (follow)
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* video_core: Resolve more variable shadowing scenariosLioncash2020-12-041-5/+5
| | | | | | Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-3/+3
| | | | | | | | | Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
* video_core/fence_manager: Remove unnecessary includesLioncash2020-08-241-1/+0
| | | | | Avoids pulling in unnecessary things that can cause rebuilds when they aren't required.
* Address Feedback.Fernando Sahmkow2020-04-221-1/+1
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* QueryCache: Implement Async Flushes.Fernando Sahmkow2020-04-221-2/+5
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* FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-221-2/+4
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* FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow2020-04-221-2/+3
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* GPU: Implement a Fence Manager.Fernando Sahmkow2020-04-221-0/+47