Commit message (Collapse) | Author | Files | Lines | ||
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2020-12-04 | video_core: Resolve more variable shadowing scenarios | Lioncash | 1 | -5/+5 | |
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. | |||||
2020-09-06 | video_core: Remove all Core::System references in renderer | ReinUsesLisp | 1 | -3/+3 | |
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. | |||||
2020-08-24 | video_core/fence_manager: Remove unnecessary includes | Lioncash | 1 | -1/+0 | |
Avoids pulling in unnecessary things that can cause rebuilds when they aren't required. | |||||
2020-04-22 | Address Feedback. | Fernando Sahmkow | 1 | -1/+1 | |
2020-04-22 | QueryCache: Implement Async Flushes. | Fernando Sahmkow | 1 | -2/+5 | |
2020-04-22 | FenceManager: Manage syncpoints and rename fences to semaphores. | Fernando Sahmkow | 1 | -2/+4 | |
2020-04-22 | FenceManager: Implement async buffer cache flushes on High settings | Fernando Sahmkow | 1 | -2/+3 | |
2020-04-22 | GPU: Implement a Fence Manager. | Fernando Sahmkow | 1 | -0/+47 | |