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2020-12-04video_core: Resolve more variable shadowing scenariosLioncash1-5/+5
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp1-3/+3
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
2020-08-24video_core/fence_manager: Remove unnecessary includesLioncash1-1/+0
Avoids pulling in unnecessary things that can cause rebuilds when they aren't required.
2020-04-22Address Feedback.Fernando Sahmkow1-1/+1
2020-04-22QueryCache: Implement Async Flushes.Fernando Sahmkow1-2/+5
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow1-2/+4
2020-04-22FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow1-2/+3
2020-04-22GPU: Implement a Fence Manager.Fernando Sahmkow1-0/+47