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path: root/src/video_core/renderer_opengl/gl_fence_manager.cpp (follow)
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* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-3/+2
| | | | | | | | | Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
* video_core/fence_manager: Remove unnecessary includesLioncash2020-08-241-3/+4
| | | | | Avoids pulling in unnecessary things that can cause rebuilds when they aren't required.
* buffer_cache: Use boost::intrusive::set for cachingReinUsesLisp2020-05-211-0/+1
| | | | | | | | Instead of using boost::icl::interval_map for caching, use boost::intrusive::set. interval_map is intended as a container where the keys can overlap with one another; we don't need this for caching buffers and a std::set-like data structure that allows us to search with lower_bound is enough.
* GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,Fernando Sahmkow2020-04-231-2/+1
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* Address Feedback.Fernando Sahmkow2020-04-221-1/+1
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* QueryCache: Implement Async Flushes.Fernando Sahmkow2020-04-221-3/+5
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* FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-221-4/+20
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* FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow2020-04-221-2/+2
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* GPU: Implement a Fence Manager.Fernando Sahmkow2020-04-221-0/+55