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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_device.h
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2020-07-16
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
1
-0
/
+5
2020-06-24
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
1
-0
/
+5
2020-06-21
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
1
-0
/
+5
2020-06-12
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
1
-0
/
+5
2020-06-01
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
1
-1
/
+6
2020-05-31
gl_device: Enable compute shaders for Intel proprietary drivers
Morph
1
-5
/
+0
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
1
-0
/
+5
2020-04-01
gl_device: Detect if ASTC is reported and expose it
ReinUsesLisp
1
-0
/
+5
2020-03-16
renderer_opengl: Detect Nvidia Nsight as a debugging tool
ReinUsesLisp
1
-5
/
+0
2020-03-14
gl_device: Add option to check GL_EXT_debug_tool.
bunnei
1
-0
/
+5
2019-11-25
gl_device: Deduce indexing bug from device instead of heuristic
ReinUsesLisp
1
-1
/
+0
2019-11-23
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
1
-0
/
+5
2019-11-23
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
1
-1
/
+20
2019-11-08
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
1
-0
/
+5
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
1
-0
/
+5
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
1
-0
/
+5
2019-09-04
gl_device: Disable precise in fragment shaders on bugged drivers
ReinUsesLisp
1
-0
/
+6
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+5
2019-07-08
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
1
-0
/
+5
2019-07-06
gl_device: Query SSBO alignment
ReinUsesLisp
1
-0
/
+5
2019-06-21
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
1
-5
/
+0
2019-06-21
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
1
-0
/
+5
2019-05-24
gl_device: Add test to detect broken component indexing
ReinUsesLisp
1
-0
/
+6
2019-05-03
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
1
-1
/
+13
2019-04-14
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
1
-2
/
+7
2019-04-10
gl_device: Implement interface and add uniform offset alignment
ReinUsesLisp
1
-0
/
+25