Commit message (Collapse) | Author | Files | Lines | ||
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2019-06-21 | texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. | Fernando Sahmkow | 1 | -5/+0 | |
2019-06-21 | texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies | Fernando Sahmkow | 1 | -0/+5 | |
2019-05-24 | gl_device: Add test to detect broken component indexing | ReinUsesLisp | 1 | -0/+6 | |
Component indexing on AMD's proprietary driver is broken. This commit adds a test to detect when we are on a driver that can't successfully manage component indexing. It dispatches a dummy draw with just one vertex shader that writes to an indexed SSBO from the GPU with data sent through uniforms, it then reads that data from the CPU and compares the expected output. | |||||
2019-05-03 | gl_shader_decompiler: Declare all possible varyings on physical attribute usage | ReinUsesLisp | 1 | -1/+13 | |
2019-04-14 | gl_shader_decompiler: Use variable AOFFI on supported hardware | ReinUsesLisp | 1 | -2/+7 | |
2019-04-10 | gl_device: Implement interface and add uniform offset alignment | ReinUsesLisp | 1 | -0/+25 | |