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path: root/src/video_core/renderer_opengl/gl_device.h (unfollow)
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2020-04-01gl_device: Detect if ASTC is reported and expose itReinUsesLisp1-0/+5
2020-03-16renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp1-5/+0
2020-03-14gl_device: Add option to check GL_EXT_debug_tool.bunnei1-0/+5
2019-11-25gl_device: Deduce indexing bug from device instead of heuristicReinUsesLisp1-1/+0
2019-11-23gl_rasterizer: Disable compute shaders on IntelReinUsesLisp1-0/+5
2019-11-23gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp1-1/+20
2019-11-08gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp1-0/+5
2019-11-02gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp1-0/+5
2019-09-21shader/image: Implement SULD and remove irrelevant codeReinUsesLisp1-0/+5
2019-09-04gl_device: Disable precise in fragment shaders on bugged driversReinUsesLisp1-0/+6
2019-08-21shader_ir: Implement VOTEReinUsesLisp1-0/+5
2019-07-08gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp1-0/+5
2019-07-06gl_device: Query SSBO alignmentReinUsesLisp1-0/+5
2019-06-21texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.Fernando Sahmkow1-5/+0
2019-06-21texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow1-0/+5
2019-05-24gl_device: Add test to detect broken component indexingReinUsesLisp1-0/+6
2019-05-03gl_shader_decompiler: Declare all possible varyings on physical attribute usageReinUsesLisp1-1/+13
2019-04-14gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp1-2/+7
2019-04-10gl_device: Implement interface and add uniform offset alignmentReinUsesLisp1-0/+25