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path: root/src/video_core/renderer_opengl/gl_device.h (unfollow)
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2023-04-08video_core: Enable ImageGather with subpixel offset on IntelWollnashorn1-5/+4
2023-04-08shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Wollnashorn1-0/+5
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen1-0/+7
2022-12-13gl_device: Use a more robust way to use strict context modeAlexander Orzechowski1-1/+2
2022-12-13renderer_opengl: refactor context acquireLiam1-0/+5
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-03-25GC: Address Feedback.Fernando Sahmkow1-0/+7
2021-12-30glsl: Add boolean reference workaroundameerj1-0/+5
2021-12-30glsl_context_get_set: Add alternative cbuf type for broken driversameerj1-0/+5
2021-08-30structured_control_flow: Conditionally invoke demote reorder passameerj1-0/+4
2021-07-23video_core: Enable GL SPIR-V shaderslat9nq1-0/+11
2021-07-23glasm: Add passthrough geometry shader supportReinUsesLisp1-0/+5
2021-07-23shader: Unify shader stage typesReinUsesLisp1-5/+6
2021-07-23shader: Emulate 64-bit integers when not supportedReinUsesLisp1-0/+5
2021-07-23glsl: Address rest of feedbackameerj1-0/+5
2021-07-23glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj1-0/+5
2021-07-23glsl: Implement VOTE for subgroup size potentially largerameerj1-0/+5
2021-07-23glsl: Query GL Device for FP16 extension supportameerj1-0/+10
2021-07-23glasm: Use ARB_derivative_control conditionallyReinUsesLisp1-0/+5
2021-07-23glasm: Use storage buffers instead of global memory when possibleReinUsesLisp1-1/+5
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-16/+0
2021-06-21video_core: Add GPU vendor name to window title barameerj1-0/+3
2021-02-24Implement glDepthRangeIndexeddNVKelebek11-0/+5
2021-02-13renderer_opengl: Remove interopReinUsesLisp1-1/+1
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp1-5/+3
2021-01-21renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp1-0/+5
2021-01-04gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp1-0/+5
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-4/+9
2020-07-17async shadersDavid Marcec1-0/+5
2020-07-16renderer_{opengl,vulkan}: Clamp shared memory to host's limitReinUsesLisp1-0/+5
2020-06-24gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp1-0/+5
2020-06-21gl_device: Check for GL_EXT_texture_shadow_lodMorph1-0/+5
2020-06-12gl_arb_decompiler: Implement an assembly shader decompilerReinUsesLisp1-0/+5
2020-06-01glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp1-1/+6
2020-05-31gl_device: Enable compute shaders for Intel proprietary driversMorph1-5/+0
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp1-0/+5
2020-04-01gl_device: Detect if ASTC is reported and expose itReinUsesLisp1-0/+5
2020-03-16renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp1-5/+0
2020-03-14gl_device: Add option to check GL_EXT_debug_tool.bunnei1-0/+5
2019-11-25gl_device: Deduce indexing bug from device instead of heuristicReinUsesLisp1-1/+0
2019-11-23gl_rasterizer: Disable compute shaders on IntelReinUsesLisp1-0/+5
2019-11-23gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp1-1/+20
2019-11-08gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp1-0/+5
2019-11-02gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp1-0/+5
2019-09-21shader/image: Implement SULD and remove irrelevant codeReinUsesLisp1-0/+5
2019-09-04gl_device: Disable precise in fragment shaders on bugged driversReinUsesLisp1-0/+6
2019-08-21shader_ir: Implement VOTEReinUsesLisp1-0/+5
2019-07-08gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp1-0/+5
2019-07-06gl_device: Query SSBO alignmentReinUsesLisp1-0/+5
2019-06-21texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.Fernando Sahmkow1-5/+0
2019-06-21texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow1-0/+5
2019-05-24gl_device: Add test to detect broken component indexingReinUsesLisp1-0/+6
2019-05-03gl_shader_decompiler: Declare all possible varyings on physical attribute usageReinUsesLisp1-1/+13
2019-04-14gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp1-2/+7
2019-04-10gl_device: Implement interface and add uniform offset alignmentReinUsesLisp1-0/+25