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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_device.h
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Author
Files
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2023-12-19
gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory
Ameer J
1
-0
/
+5
2023-11-19
gl_buffer_cache: Batch vertex/tfb buffer binding
Ameer J
1
-5
/
+0
2023-06-26
OpenGL: Limit lmem warmup to NVIDIA
ameerj
1
-0
/
+5
2023-06-10
shader_recompiler: remove barriers in conditional control flow when device lacks support
Liam
1
-0
/
+5
2023-04-08
video_core: Enable ImageGather with subpixel offset on Intel
Wollnashorn
1
-5
/
+4
2023-04-08
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
1
-0
/
+5
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
1
-0
/
+7
2022-12-13
gl_device: Use a more robust way to use strict context mode
Alexander Orzechowski
1
-1
/
+2
2022-12-13
renderer_opengl: refactor context acquire
Liam
1
-0
/
+5
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-25
GC: Address Feedback.
Fernando Sahmkow
1
-0
/
+7
2021-12-30
glsl: Add boolean reference workaround
ameerj
1
-0
/
+5
2021-12-30
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
1
-0
/
+5
2021-08-30
structured_control_flow: Conditionally invoke demote reorder pass
ameerj
1
-0
/
+4
2021-07-23
video_core: Enable GL SPIR-V shaders
lat9nq
1
-0
/
+11
2021-07-23
glasm: Add passthrough geometry shader support
ReinUsesLisp
1
-0
/
+5
2021-07-23
shader: Unify shader stage types
ReinUsesLisp
1
-5
/
+6
2021-07-23
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
1
-0
/
+5
2021-07-23
glsl: Address rest of feedback
ameerj
1
-0
/
+5
2021-07-23
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
1
-0
/
+5
2021-07-23
glsl: Implement VOTE for subgroup size potentially larger
ameerj
1
-0
/
+5
2021-07-23
glsl: Query GL Device for FP16 extension support
ameerj
1
-0
/
+10
2021-07-23
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
1
-0
/
+5
2021-07-23
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
1
-1
/
+5
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-16
/
+0
2021-06-21
video_core: Add GPU vendor name to window title bar
ameerj
1
-0
/
+3
2021-02-24
Implement glDepthRangeIndexeddNV
Kelebek1
1
-0
/
+5
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
1
-1
/
+1
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-5
/
+3
2021-01-21
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
ReinUsesLisp
1
-0
/
+5
2021-01-04
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
1
-0
/
+5
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-4
/
+9
2020-07-17
async shaders
David Marcec
1
-0
/
+5
2020-07-16
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
1
-0
/
+5
2020-06-24
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
1
-0
/
+5
2020-06-21
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
1
-0
/
+5
2020-06-12
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
1
-0
/
+5
2020-06-01
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
1
-1
/
+6
2020-05-31
gl_device: Enable compute shaders for Intel proprietary drivers
Morph
1
-5
/
+0
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
1
-0
/
+5
2020-04-01
gl_device: Detect if ASTC is reported and expose it
ReinUsesLisp
1
-0
/
+5
2020-03-16
renderer_opengl: Detect Nvidia Nsight as a debugging tool
ReinUsesLisp
1
-5
/
+0
2020-03-14
gl_device: Add option to check GL_EXT_debug_tool.
bunnei
1
-0
/
+5
2019-11-25
gl_device: Deduce indexing bug from device instead of heuristic
ReinUsesLisp
1
-1
/
+0
2019-11-23
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
1
-0
/
+5
2019-11-23
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
1
-1
/
+20
2019-11-08
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
1
-0
/
+5
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
1
-0
/
+5
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
1
-0
/
+5
2019-09-04
gl_device: Disable precise in fragment shaders on bugged drivers
ReinUsesLisp
1
-0
/
+6
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+5
2019-07-08
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
1
-0
/
+5
2019-07-06
gl_device: Query SSBO alignment
ReinUsesLisp
1
-0
/
+5
2019-06-21
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
1
-5
/
+0
2019-06-21
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
1
-0
/
+5
2019-05-24
gl_device: Add test to detect broken component indexing
ReinUsesLisp
1
-0
/
+6
2019-05-03
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
1
-1
/
+13
2019-04-14
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
1
-2
/
+7
2019-04-10
gl_device: Implement interface and add uniform offset alignment
ReinUsesLisp
1
-0
/
+25